STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
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31 March, 2017
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Showing 1-10 of 33 entries
14
[REJECTED] [MISSION] Underworld - No Man Cave
Well. Guess it's time for changelogs

General

-All of the small robots and giant ones doesn't have easy skill anymore. And now the small robots has normal skill and giant ones with expert skill and it won't be super easy anymore

Wave 1

- The scouts are spawning now with a randomchoice between melee scouts and scattergun scouts
- The giant demoknight is now on the first subwave and it's not on the 2nd ones anymore, and now it's the giant rapid fire demoman
- Flaming axe pyro was replaced with Denomen

Wave 2

- Added Giant SMG Snipers on 2nd subwave
- Replaced Giant Flare pyros with giant phlog pyros and Heavyweight Champs with a randomchoice between Pyro and SMG Sniper

Wave 3

- Replaced Sandmen Scouts with Blutsauger Medic
- Replaced Giant Heavy with Giant Deflector Heavy and is with 2 quick-fix medics in a squad

Wave 4

-The Giant Shotgun Heavies is in a randomchoice with different weapons. Same giant, but different weapons

Wave 5

Nothing

Wave 6

- The 2 giant charged soldiers has been moved from 2nd subwave to first ones
- Added a Giant Deflector Heavy on second subwave

Download link for the third version: https://www.dropbox.com/s/u1ll9ykreo1kehc/mvm_underworld_rc2_int_no_man_cave.pop?dl=0

Final note before I will get rejected for the 2nd time

Seems like this operation is going to be ready, because we almost reached at 40 missions and all of the submissions is going to be rejected all of them! I know saying goodbye won't do anything. At least I participated on any submissions and I have some dignity if I will get rejected or something. All I need is to enjoy the other missions from the campaign. Thank you.
Hu hu hu. I must admit it. It was way too though to do those changes from that feedbacks, at least I have managed to do it. If you're reading this Bazooks, keep asking about me being so salty for hard feedbacks and getting my strikes lmao, because I am not acting like a kid as always.

So, here goes my changelogs for my mission:

General

- I had to make sure the cash payout should be good enough, but as you said with the 100$ thing, I always know that it won't cut. So I had to do those changes for these waves below.

Wave 1

- Replaced Giant Demos with Giant Demoknights
- I forgot to give those Bowman easy skill, stupid me

Wave 2

- Replaced soldiers with scattergun scouts with skill easy
- Removed giant charged soldiers
- I have managed to separate those 2 giant flare pyros, so the giant pyro will have a spawncount 1 and maxactive1
- For support robots: MaxActive count has changed from 10 to 4 and SpawnCount from 5 to 4

Wave 3

-Removed 1 Giant Demoknight
-Replaced giant rapid fire soldiers with classic giant soldiers
-Lowered amount of spawning soldiers from 4 to 2

Wave 4

- Removed Conch Soldier
- Replaced Direct Hit Soldiers with basic Soldier, same goes with the giant ones
- Giant Shotgun Heavy has a maxactive count from 2 to 1

Wave 5

- Removed the explanation thing and the boss one, because it was an stupid idea.
- Removed 4 Steel Gauntlets and those ones are on the first subwave, once they got killed, the 2nd subwave will start to spawn
- Removed the demoknights and made the totalcount 25, maxactive 5 and spawncount 5 for black box soldiers.
- Replaced Heavies with Demomen

Wave 6

- Reworked on those last 2 subwaves: They will spawn FaN Scouts, Bonk Scouts and Giant Non-Charged Soldiers
- The last subwave was entirely replaced and that is: Giant Burst Fire Incendiary Soldier with Classic Giant Burst FIre Soldier, Ignite Bowman , Heater Heavy and Burning Demoknight are replaced with Flare Gun, Soldiers and Demoknights with skill easy
- Also the 4 medics has been added in a spawn with the giant burst fire soldier

Download link for the second version: https://www.dropbox.com/s/u1ll9ykreo1kehc/mvm_underworld_rc2_int_no_man_cave.pop?dl=0
Showing 1-10 of 33 entries