STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
1,671
IN-GAME
8,159
ONLINE
Founded
31 March, 2017
Language
English
Location
United States 
Showing 1-10 of 28 entries
749
Community MvM ♥♥♥♥♥♥♥♥ Central™
73
Best mission from the april fools event?
3
Will the medal even get added?
73
Best mission from the april fools event?
11
Can i get medal with 3 hours and only two complete missions?
3
Waves not registering.
32
Madness vs Machines Feedback Thread
See my response in the quote block below. - Hydrogen

The submission forum is set to admin-only since the judges have been using it as a "checklist" (e.g. locking threads of accepted/DQ'd submissions). I wasn't aware of this until right when the contest ended, so now this is (once again) the right place to post map/mission feedback. Sorry for misleading you there!

--

I'll ask a staff member to pass your comments to the Hoovy Dam mapper. I have to wonder how come the judges didn't point out the map is confusing while they were evaluating it.

EDIT: The feedback has been forwarded to the mapper.

--

I'm sorry to hear that the Argentine servers give you awful ping. I can only blame awful ISP routing between Brazil and Buenos Aires (which is not that far apart geographically...). The only thing I can suggest to you is to run a traceroute and reboot your modem to see if that somehow fixes the ping (that fixed it for someone else). The server address is arg.potato.tf if you want to directly ping it from your PC.

The Argentine server is not going to stay up for long since it's very expensive to host, and based on your feedback I'm even less inclined to continue paying for it (since it's not serving its main purpose of existing - to give South America players comfortable ping). I would have expected 100 ms tops for you.

Thanks for letting me know that the server isn't playing nice with you (that or your internet isn't playing nice with the server). I reckon other South American players have the same problem too, so I'll definitely take this into account when it comes time to renew it. Please do try some ping/router testing on your end (and play on it again one more time) and let me know of the results.

--

I'm not sure if there's a cvar that will trigger when the countdown timer will actually begin. I'll investigate to see how this can be done. I do agree this would be an awesome thing to have if there was a nice way to implement it.

There is a cvar that toggles the minimum number of players that must be on the RED team to actually ready up (this one we did disable for reasons I don't remember). You might be thinking of that one, or I am wrong and there IS another (hidden?) cvar that does what you said. I'll take a look at it.

--

Several people suggested this to me and I haven't decided if this is something I want to do. Like you correctly eluded, servers aren't free and generally we want to pack all our machines to maximum capacity so we can serve as many people as possible at a time. (At least while we have high event traffic, like we do right now.)

I don't need money to run a casual server since it's most economical to use the machines we already have. We can carve out space from the existing PHL (USA) and France (EU) machines for a casual server once the main traffic dies down enough.

My only real concern is I have a hunch that this server will be rarely used. I need an audience/demand for this server to be worthwhile, since a server sitting empty all the time
still consumes machine resources (notably, RAM and SSD space).

---

In the meantime, if you have a group/friends who want to play old content, you can play on our creator testing server (potato.tf:27204). There's also non-contest missions on there too, although be warned that, as it's the creators' playground, there may be WIP/broken maps and missions on there too.

I might consider looking into configuring a basic server and giving people like you uploading privileges to it so you can put whatever maps or missions you want on it. This would give trusted players some authority to upload and play whatever MvM content they want without worrying about paying for a server or the server settings randomly changing.

--

I can't promise if there will be another campaign after Madness vs Machines since I have graduate school obligations that take priority over everything TF2. Though I have started experimenting with what I want to do for the next campaign (when I have some down time), I have no ETA on when I'll share the details to the community.

--

Thanks for your feedback as always. If you want to add anything else, I suggest you make a new post since I won't be checking if this post got any updates.

- Hydrogen


Well, here am I again posting another Feedback post, but this won't be as long as the others. Firstly, thank you for taking your time in replying my latest post, appreciated.

Ever since my last post, there has been some new map and mission additions. I'm happy to say that these last additions were pretty good, and I'm more than happy in playing Skullcove again.

I know I was told to post opinions on maps on their original threads, but it seems that the sub-forum for that kind of stuff was deleted when the new maps/missions arrived, so I really can't post a point of view regarding Hoovy Dam, so I'll write here instead.

Hoovy Dam

I guess I'm not the only one that thought the map was very confusing, though I'll say, that the confusion makes up for it. I don't mind having the map as complex as it is, my only complaint is that there's no real indication on where the robots will come from. At the last stage, I was having a hard time trying to figure out on where the robots would come from (my initial thought was on the two big pipes, but that wasn't the case).

I think there should be some sort of indication on where the robots will spawn, as it changed between waves, and I wasn't ever sure where to place my Sentry Gun, and I believe neither the Demoman knew where to put his stickies.

Maybe some sort of blue and yellow aura on their spawn would work, to accommodate both the blue and yellow paths they take.

Regardless, the mission was fun and challenging, I liked it.

Argentinian Servers

Well, this is very new, and it's nice to see that Argentinian servers were added. I only have one problem... my latency is worse than the USA servers, and I don't know why. Most USA servers I get 160-179ms, where the AR servers I get 180 and above. Really don't know what's up with that.

Though, as said before, MVM Is playable at that ping, but I thought I would get less latency due to the server being closer to where I live.

Replayability

I've recently started to play again on potato.tf servers, mostly because a community server I liked to play has changed its settings and it's no longer enjoyable for me anymore (it used to be one of the few community servers that had no gimmicks, aside from third person and 10 player MVM, but recently has changed).

Consider this as luck, as if that server didn't changed, I wouldn't be really here replaying potato.tf again.

Now that I am here, well, it's nice replaying some missions again, I tried a couple of Expert missions again and it was nice trying out different classes. Not only that, but helping on the contracts is nice too.

Suggestion: Require 3 players to Ready Up to start the countdown

I think there's a server command/ConVar for that, where you must set up a limit of players to the countdown start counting down. I think all of us have at least experienced some guy who ready up with 5 players, and no one else agrees in readying up, and we are forced to play with 5 players, and most of the time lose because of that.

It'd be much better if there was a limit of two or three players until the countdown starts. From the start to finish of this campaign, I had so many times where just one guy would ready up, nobody else would ready up, and the wave would start because of that one guy readying up. I lost the count the amount of times our teams lost because of things like that.

It's also most of the times ends like this, we lose to the wave, and one or two people leave because of that, and the same issue happens yet again, now that are we waiting for even more players, some people just ready up without six players, thinking that we can beat the wave with even less players than before.

That was a problem on CC too, and I think it would be much better if the countdown only started to count down if 50% of the players agree in readying up.

Suggestion: Casual servers

I was thinking about this, but what if, after a campaign ends, we have just one server (or two, one for USA and the other for EU), that includes all maps and missions from all previous campaigns. Man I'd love to play that if that was a thing.

Instead of how it was handled on CC, which lasted for more than it should have been, all the servers with the exception of two are no longer functional, and they become casual servers with all the potato.tf content from campaigns.

There's a serious lack of Community Servers with Vanilla MVM, most of them has gimmicks like infinite money, and the other normal MVM servers only has Valve-made stuff. There isn't many servers with potato.tf content.

If I had the money to donate to this idea (say, in a Patreon of sorts), I would, really. The idea of two servers being just for fun sounds like a great idea when we, the players, wait for the latest campaign to come out.

Though, don't count me in for that, I don't know when I would be able to start donating monthly to the two servers, but it could be a possibility in the future.

Thanks

Thanks for adding some of my suggestions, as well replying to all my feedback. As well for the campaign as a whole.
Showing 1-10 of 28 entries