STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
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Founded
31 March, 2017
Language
English
Location
United States 
Showing 31-40 of 96 entries
28
Nox - Sapphire Tin Can
44
Nox - Enraged Emerald
28
Nox - Sapphire Tin Can
44
Nox - Enraged Emerald
28
Nox - Sapphire Tin Can
_judge.pop has been updated
why is it when i make a changelog on this mission it's always the same case of "i forget shit"

mission

wave 1:
first grapids are now regular soldiers
scouts will only spawn on first and second subwave

wave 2:
removed the concheror subwave
huntsmen are now wave support
flares replaced with heater heavies -- replaced with easy ai heavies
crit bursts are now crit inf demo
reduced medics
removed the medics of the crit giant infinite demo

wave 3:
demoman now spawn during the first sub
heavies now spawn on first sub and increased skill to normal
ginfdemo is now grapid demo
squadded heaters with gheater
removed flare support

wave 4:
gauntlets are now wave support
removed the crit rapidbow
gdefs are now crit gknights
added buff banner support

wave 5:
fan scouts are now wave support
heavily reworked last sub
removed the damage penalty on the burstignites
removed super scoutts
grapid sollys are now giant ranged pyros
ignite huntsmen are now normal huntsmen

wave 6:
reworked sapphire
added airblast pyros support
removed gscouts
added sentry engie support

custom weapons

!!!!!!need to remind myself to scrap ordinance or make new stats!!!!!!

- scrapped outpacer and power charge

protothrower
- added an additional ammo consumed attribute so that airblasting projectiles has a purpose other than using it for deleting rocket spam
- added no ammo from dispenser while active attribute

blast ignition
- dmg bonus vs burning stacks with other sources of minicrit so therefore i have to revert this back to minicrit vs burning players
- i have to bring back the afterburn duration penalty. it wont matter if the players dont deal that much afterburn where their main source of damage is from the +35% dmg itself.
- decreased the projectile speed (-15%)

ludmilla
- further decreased the reduced healing from 80 to 90
- 70& dmg penalty is a huge nerf where you can't even kill robots fast enough so I decreased it to 60%
44
Nox - Enraged Emerald
28
Nox - Sapphire Tin Can
_JUDGE HAS NOT BEEN UPDATED.
This is more of a rollback version in case things go south with this mission.
A bit odd on why this was judged before an update, but oh well.

Mission
- Let's just say a lot of stuff was changed. I hate my changelogs on this mission...

Wave 1:
//- Second subwave now use WFAD with no BeforeStarting.
//- Massive skill decrement... increased betweenspawns for chraged soldiers.
- Charged soldiers will now wait for the GRapids to die with no beforestarting.
- Charged soldiers will now wait for the GRapids to spawn
- Moved the scouts to spawn on the sides
- Added a 5 second beforestarting on the gpair.
- Decreased betweenspawns of the pyro support

Wave 2:
- Giant Pyros
- Slightly decreased the BeforeStarting of the Conches.
- Added a few Buff Banner soldiers.
- Moved the super scouts to spawn on _adjacent.

Wave 3:
- Increased first subwave count
- Nerfed the last sub by reducing the amount of supports. However, I made them flank only on the front.
- Squadded the Flare Pyros to the GHeater

Wave 4:
- Giant Deflectors now spawn at _adjacent.
- Increased count for last subwave.
- Changed the HGRapid to HGBurst
- Support Soldiers are now Support Scouts

Wave 5:
- Decreased betweenspawns of the Burst Ignites.
- Increased cout of the second sub
- Changed two burstfire templates and made them burst buff and burst conch

Wave 6:
- Increased spread penalty for Sapphire.
- Copied some attributes from Ruby and pasted it on Sapphire.
- Renamed the Huntsmen to Master Huntsman.
- Changed Normal Uber to QuickUber
44
Nox - Enraged Emerald
_JUDGE HAS NOT BEEN UPDATED.
This is more of a rollback version in case things go south with this mission.

Wave 1
- Decreased the Giant Detonator squad count by 3.
- Added an additional subwave with two Giant Soldiers.
- Mixed these two subwaves together, similar to Wave 5

Wave 2
- Heavy+Medic subwave is now one the first subwave.
//- Revised the GDemo and Heavy+Medic subwave, and removed the GPyro subwave.
- Heavily revised this wave.
- Added Support Soldier during the Heavy+Med subwave.

Wave 3
- Changed Bat scouts to Scatterguns; changed their spawncount, maxactive, and betweenspawns
//- Increased tank health by 1500. (12.5K to 14K)
- Increased tank health by 500. (12.5K to 13K)
- Changed one of the Conches to Buff.
- Decreased betweenspawns of the GPyro squads
- Increased betweenspawns of the tank.

Wave 4
- Heavily revised this mission.
- Removed the GScout subwave.
- Shotgun support will spawn first, then the first subwave will spawn much later.
//- Added Conch support only for the first part of the mission.
- Added conch support during the first part and the last part.

Wave 5
- Decreased betweenspawns of the minigiant champ
- Slightly increased betweenspawns of the support

Wave 6
- Giant Heavies now spawn with the tank.
- Heavies are placed is support limited as they are only supporting one subwave.

Wave 7
- Demos are now BBoxSoldiers and increased count.
- Increased tank health by 1000.
- Flare Support is now a Normal AI non-airblast Pyro.
- Removed the Giant Bursts (i'll miss you)
- Second tank with gauntlets are supposed to be a DPS test so that's a bummer that it didnt work. Supports will spawn during this subwave.
- Increased the Uber Meds on the Giant Heavy.
- Armored Medics now heal more, considering I've been using the bigheal template on them.
- Increased Emerald's reload rate from 0.3 to 0.15
Showing 31-40 of 96 entries