STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
1,872
IN-GAME
8,644
ONLINE
Founded
31 March, 2017
Language
English
Location
United States 
Showing 41-50 of 96 entries
28
Nox - Sapphire Tin Can
44
Nox - Enraged Emerald
28
Nox - Sapphire Tin Can
44
Nox - Enraged Emerald
28
Nox - Sapphire Tin Can
_judge has been updated.
There might be some changes here that can't be seen while judging. I forgot which ones I need to remove, add, and change. Sorry for this terrible changelog considering multiple changes was done.

Mission
General
- Did an overhaul with the subwaves where commons now spawn with their respective giants.

Wave 1:
- Added Skill Normal to the Sydneys. This goes for Wave 2 as well.
- Demos are now Scouts.
- The last GRapid now has a _Regen Medic than 7 Umeds.
- Removed the GDemo subwave
- GSoldier is now a GRapid

Wave 2:
- Removed the crit GKnights.
- Increased GPyro count
- Removed 1 UMed on each.
- GRapid is now a Crit GBurst.

Wave 3:
- Wave 3 did not have Conches. You might have remembered it from the previous wave.
- Added an additional Kritz Med on the Barrage, and added another squad as well.
- Removed the independent GPyro.
- Added Giant Buff Banner during the projectile gravity soldier subwave
- Removed the QuickUbers on the Giant Crit Demo.
- Flare Support on the GHeater subwave are now Easy AI Pyros.

Wave 4:
- Moved the RapidBow and Gauntlet to spawnbot.
- Removed the Heavies.
- Added crits to the RapidBow.
- First batch of Scouts no longer crit but added Normal AI.
- Added Battalion Soldiers during the Scout.
- Switched the GRapid with GBurst
- Added a +15% fire rate on the GHoming, and removed its Umed.
- Second batch of Scouts (the supports)are now Soldiers.
- Removed one Gauntlet per squad

Wave 5:
- Added Sniper mission on this wave.
- Decreased the afterburn of the Burst Ignite Soldiers. Removed its damage penalty
- Added another Super Scout.
- Moved the Burst Ignites to main wave as a support to the Tank.
- Crit FaN Scouts are now their own subwave.
- Scouts are now Normal non-airblast Pyros
- Remove the UMed of the GBBox.
- Removed the second bomb.
- Tank health increased to 30K.
- Pusher Gauntlets are now Regular Gauntlets.

Wave 6:
- Huntsman Snipers now have arrow mastery, has a non-quick umed, and removed crits
- Removed the GShotgun subwave and replaced it with another GDef+Regen.
44
Nox - Enraged Emerald
_judge has been updated.

Mission:
- This change is so sad. Increased starting cash to $800.
But these changes are happy:

Wave 1
- Changed the Champs to GRUs.
- Increased betweenspawns for GRUs from 4 to 5.
- Decreased wave payout from $700 to $600.

Wave 2

Wave 3
- Decreased WFS of the Giant Pyro from 30 to 28.

Wave 4

Wave 5
- Reduce UMeds by 1.
- Decreased 1 GCharged squad
- I oversaw the minigiant champ. Should be fixed now.

Wave 6
- Increased betweenspawns of the GCharges.
- Second Giant Heavy will now spawn as soon as the first one dies.

Wave 7
- Tank will now have its own subwave. Added a Pyro+BigHeal squad during this subwave.
- Giant Rapid Soldier will now spawn as soon as the tank subwave is finished.
- Decreased 1 GRapid and all three will spawn fast.
- Decreased second tank HP from 27K to 25K.

Custom:
- Removed the custom upgrades (considering that the forced overclocks are lifted). This goes for the Advanced as well. They might show up on my Expert instead.

Killer Looks
- Added no random crits.

Funky Healz / Protothrower
- Increased damage dealt to heal from 25 to 30.
- Returned the no pushback so that the airblast projectile to ammo attribute will be the new mode for airblast.
- Renamed the weapon to Protothrower.
- Added the disallow upgrade on airblast pushback scale.

Ludmilla
- Further decreased the damage (to make up for the no damage falloff).

Ranger Danger
- Accuracy is now given after shooting some time (but still max of 30%). I forgot to remove this.

Power Charge
- Swapped the slower fire rate to faster fire rate.
- Removed the damage bonus.
- Increased the maxammo penalty value.
- Further increased the slower reload rate.

Outpacer
- This weapons is so much fun to balance.
- Added a disallow upgrade on the charge upgrade.
- Bleed duration decreased from 5 to 2.
- Uses the mult bleed delay attribute instead of the mult bleed dmg.
- Explosive bullets value changed from 130 to 100.
- Removed the deploy move speed attrib.
- Added a -25% slower reload.
Showing 41-50 of 96 entries