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TF2 Outpost by Fanbyte
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STEAM GROUP
TF2 Outpost by Fanbyte
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5waze 14 Jan, 2013 @ 8:13am
Fluxuation of Prices that "Should be" happening.
The Trading community has come to the conclusion that the price of keys are rising once again. The reason for this is the amount of Supply and Demand is very high for a key right now. Making a key go from 3.22 to 3.66 or even 4 refined (lvl 3 metal), and this is a huge problem. The market for buying items, weapons, hats, etc. is all based on the Key. You want a Vintage Noble? 3 keys, this is exagurated but you get the point. But why then is a refined 1.00? This should be the real standard of trade instead of keys to be honest. It's like the U.S. currency, you pay $0.50 for a pack of gum and a $1.00 for a Coke, Simple. But the trading system is not as simple as this type of currency.

There is also the problem of having items not fluxuating on price checking sites such as, Backpack.tf or Spreadsheet. This makes trading alot harder because no one knows the exact price. Contributing to the rate in which keys are sky rocketing towards 4 ref, Which is outragious.

But if everyone wants to use the currency of the key then this is my purposal. The store in TF2 needs to drop the price of keys to a resonable price to drop the refined price of keys. I know, I'm stupid for even saying this. But think about it, The U.S. price for a key is $2.49 or so. And the price of a bill, if taking this into consideration, is around $20. But yet people are selling these for half the price. making a key worth around $1.25. That's half the store price! So drop the price of a key in store to match the price of items in real life currency and "vowala" More money for Valve and the "Mannconomy" is fixed.
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Showing 1-4 of 4 comments
queef supreme 14 Jan, 2013 @ 8:17am 
yeah the price of keys is too damn high
para 14 Jan, 2013 @ 8:44am 
Dude it's simple inflation, keys have had the same value for quite a long time or rather, they have fallen in value. It is just metal that is becoming less valuable.
His Wardship 14 Jan, 2013 @ 8:49am 
I hate how people just tag "supply and demand" on every change in price as if it's the only reason something could occur.
Keys prices are almost static, the value of the metal used to purchase the key is dropping. Mainly due to an increase in the amount of people playing after Christmas, (more weapons, more scrap, more ref) and because people have literally hundreds of idle alts running simultaneously using a VM like sandboxie.
The increase in the relative cost of the key is due to inflation on metal, at least, from what I've seen.
norby89 14 Jan, 2013 @ 8:54am 
Sure let's halve the store price of keys to match their trading value so that their trading value drops even more because > logic.

This has been discussed plenty of times before, feel free to search for the other threads. IMO a contributing factor to keys "rising" is the release of the Market. People in need of Steam Wallet suddenly realised their metal is worthless (can't be sold on the market), so they rushed to exchange it into keys. Obviously key traders could not have handled the sudden change in demand without "raising" the price of keys. It's a combination of that, metal devaluing as more and more people idle and the fact that keys hold a higher value on the market.

Now it will be interesting to see what will happen when metal becomes marketable. The current situation might stabilize and the price of keys will go back to where it was at ~3 ref. I'm just guessing of course, anything can happen.
Last edited by norby89; 14 Jan, 2013 @ 8:55am
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Showing 1-4 of 4 comments
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Date Posted: 14 Jan, 2013 @ 8:13am
Posts: 4