STEAM GROUP
TF2 Outpost by Fanbyte
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STEAM GROUP
TF2 Outpost by Fanbyte
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7 August, 2011
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Showing 91-100 of 102 entries
83
Time to re-value the Bills hat.
39
The key to solve key inflation issue
Originally posted by norby89:
Originally posted by F | CHARLIE:
I will state this here as well. Keys by deffinition can not be currency. Currency has only the one function of being a medium of exchange. The key's primary function is to open crates. Because of that they are increase in value and for no other reason.
And the primary function of metal is to craft items. Aren't you contradicting yourself here?

Originally posted by F | CHARLIE:
I am making the argument that metal has not devulued at all. The next link shows the price voting history for the vint stokebroker scarf.
Well if metal has maintained the same buying power then try to find somebody who'd sell you Buds for 70 Ref. *spoiler*you won't*spoiler*

Originally posted by F | CHARLIE:
If metal is devaluing then whatever it buys is effected. These two items would have to show an increase in price by 50% in order to say that metal (the only true currency in the game) has devalued.

That did not happen. Metal has maintained its value and the key, independantly, has increase in value.
Low tier items and Mid-High tier items, 2 entirely different worlds. Please read my previous posts.


Isn't the crafting of one of the many carftable items just exchanging the metal for an item you want. This is also known as purchasing. Im not contradicting myself. Since not every item can be crafted, (buds) those items must be value differently, like what is their disirability compared to craftable items and so forth.

Buds are mistakenly attached to keys.

The point of low tier and higher tier is frustrating and has been made more so by the value increase of the key.
83
Time to re-value the Bills hat.
I have been saying in several other places that the Key is not, by deffinition, currency. As currency can only have one function and that is to be a medium of exchange. The key's purpose is for openning crates.

Now that I have said that than I can establish the fact that the key's increased value should be recognized as an increase indepedant of all other items in the game. What do I mean by this? If the key increases independantly than other items than it should hold true for all items in tf2. For example:

http://backpack.tf/vote/311/3/0

This link shows price history for vint buff sandvich. It has remained generally the same for the last bunch of months but at one time was listed at a key when the key was closer to its natural price of 3 ref. As the key increases this item is only listed in ref and not because it lost value but because the key pulled away from it.

Anecdotally, if the seller didn't care, would you rather pay 4 ref for an item or 1 key. Most of you would do the 4 ref.

In this vain of thought I am suggesting that all the items that currently use keys as a price should equally be considered. In other words, the just because the Key increased in value doesn't mean the Bills Hat did. Did that hat become more desirable? And for what reason? Can you argue that the Bills hat is 50% more valuable than it was 5 months ago?

Based on that I see no reason that the Bills Hat should remain at its lofty price and should instead be something closer to 5 keys.

Please don't give the weak arguement that that the Bills is considered currency. Its a damn hat who's value has stablized. Nothing more.
39
The key to solve key inflation issue
10
TUX HOARDER, ATTENTION!
39
The key to solve key inflation issue
Showing 91-100 of 102 entries