STEAM GROUP
TF2 Outpost by Fanbyte
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STEAM GROUP
TF2 Outpost by Fanbyte
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7 August, 2011
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Showing 1-10 of 35 entries
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SSL issue when buying premium
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[bug?] outpost chrome plugin does not interface with Linux STEAM client for offer scanning
19
Selling copies not in inventory, outside sales
1) Thank you for chiming in. A tf2outpost rep (such as yourself) is what I was hoping to attract to this discussion.

2) I'm talking about examples such as : ( http://www.tf2outpost.com/trade/27240583 ). As you can see, their steam profile does not have the game (asscreed black flag) in their inventory, and the bot doesn't either (lists as untradeable). The trade listing says the game will be bought when keys sent, and then gifted to the client.

The problem I see with this mechanism is that these trades never end, and supply never shorts, and prices never rise. This isn't the case for all categories, but this is the observed result I have seen in many cases. Not only that, it's hard to believe they would sell at 4 keys when the game is full price now, not on sale.

As such, this results in no supply/demand fluctuation, and competition cannot happen.

But is this against the rules for tf2o? I am uncertain. Should rules change in response to this? I would like to think yes, but again I am uncertain.

I understand that prices are meant to fluctuate, and that is why I'm doing this in the first place. But the health of the market is stagnating due to this kind of behavior being tolerated, and I'm rather fed up.

What are your thoughts on this?


Originally posted by norby89:
Originally posted by Te3-BloodyIron@LANified!:
Okay, I'm getting super sick of all these game listings selling copies they _don't have_. Why this is allowed outside of sales is beyond me. People are spiking the market with prices. 4 keys for games that are $43? How can we compete with this? games don't go up in price any more, and I have no assurance they will even sell me copies any more since I send keys first. If I'm sending keys, and it costs the dude on the other end $43 to buy the game, it seems probable they won't sell me the game.

This is not working, and I'm not even sure if I'm properly explaining this.

Users who are selling games and don't have copies in their inventory should explicitly state whether or not they're buying the game directly from store or if they're located somewhere else (i.e. in a bot's inventory, dispenser.tf etc). Trading items that you don't have in your inventory is against the rules and is a reportable offense.

As for prices, simple supply & demand. If there are too many copies of a single game and there isn't much demand for it, you can't expect to sell it for much more than its sale price. In some cases certain regions get better deals than others meaning they can buy the game cheaper.

Keep in mind that game trading with new accounts is prohibited on the site so you should be careful who you give your keys to before buying a game.


Originally posted by ReTired ツ:
The most important point is still missing, the point why there is this 30 day cooldown. This was done by Valve to prevent that what you are doing, by hoarding games during sales or buying in low-price regions to sell in full price regions.

This was done to stop ripping off the game developers profit by people like you. Only two parties shall make profit off the games, the developer and Valve.

This is false. That restriction was put in place to prevent fraudulently purchased gifts to be freely moved around. It was a huge problem before, scammers would buy games using stolen/fake credit cards, charge back a week later meaning all those copies had to be revoked. In that short amount of time those copies could pass several hands and it was impossible to tell where they originated from. With the new system you can at least use common sense when trading for newly bought gifts.

Completely region locking games has more to do with what you're talking about.
Showing 1-10 of 35 entries