STEAM GROUP
vio-community V_I_O_C
STEAM GROUP
vio-community V_I_O_C
4
IN-GAME
30
ONLINE
Founded
22 June, 2014
Language
German
Location
Germany 
Showing 1-10 of 36 entries
10
Arma3 WW2 Server
22
Arma 3 Cold-War BECTI
2
ArmA 3 IFA3 BECTI
Server Mission Parameters for Spearhead cDLC:

with this Params you can setup your Mission on dedicated Server like you want.

class Missions { class MAP_IFA_SPE_Normandy { template = "VIO-BECTI-SPE_IFA3.Normandy"; difficulty = "Custom"; //"Custom"; // "Recruit", "Regular", "Veteran", "Mercenary" class Params { CTI_PERSISTANT = 3; CTI_SAVE_PERIODE = 1200; CTI_PERFORMANCE_CHECK = 1; CTI_ADD_MODULE = 2; CTI_IFA_NEW = 2; CTI_GER_SIDE = 1; //-1: deactivated, 0: BLUFOR (West), 1: OPFOR (East), 2: GUER (Independent) CTI_SOV_SIDE = -1; //-1: deactivated, 0: BLUFOR (West), 1: OPFOR (East), 2: GUER (Independent) CTI_US_SIDE = 0; //-1: deactivated, 0: BLUFOR (West), 1: OPFOR (East), 2: GUER (Independent) CTI_UK_SIDE = -1; //-1: deactivated, 0: BLUFOR (West), 1: OPFOR (East), 2: GUER (Independent) CTI_FR_SIDE = 2; //-1: deactivated, 0: BLUFOR (West), 1: OPFOR (East), 2: GUER (Independent) CTI_GUER_TOWNS = 0; //0: FFI, 1: Polish Units, 2: 3rd Party CTI_WEST_TOWNS = -1; //-1: no changes, 0: Germany, 1: Soviet Red Army, 2: US Army, 3: UK Army, 4: Germany FoW, 5: Japain FoW, 6: US FoW, 7: UK FoW, 8: Germany CSA, 9: Czech CSA, 10: UK CSA, 11: Finnish Army FN, 12: Soviet Red Army FN CTI_EAST_TOWNS = -1; //-1: no changes, 0: Germany, 1: Soviet Red Army, 2: US Army, 3: UK Army, 4: Germany FoW, 5: Japain FoW, 6: US FoW, 7: UK FoW, 8: Germany CSA, 9: Czech CSA, 10: UK CSA, 11: Finnish Army FN, 12: Soviet Red Army FN CTI_WEST_AI = -1; //-1: no changes, 0: Germany, 1: Soviet Red Army, 2: US Army, 3: UK Army, 4: Germany FoW, 5: Japain FoW, 6: US FoW, 7: UK FoW, 8: Germany CSA, 9: Czech CSA, 10: UK CSA, 11: Finnish Army FN, 12: Soviet Red Army FN CTI_EAST_AI = -1; CTI_CAMO_ACTIVATION = 0; //0: Standard, 1: Winter, 2: Desert, 3: All active (Main = Standard) CTI_WEST_FLAG = 3; // 0: Standard Blue/Red/Green, 1: German Wehrmacht, 2: USSR, 3: USA, 4: Great Britain, 5: Germany (FOW), 6: USA (FOW), 7: Japan02 (FOW), 8: Japan01 (FOW), CTI_EAST_FLAG = 1; // 9: Australia (FOW), 10: Canada (FOW), 11: New Zealand (FOW), 12: Horizon Islands Colonial (FOW), 13: Netherlands (FOW), 14: Czech (CSA), CTI_GUER_FLAG = 0; // 15: East Karelia (NF), 16: Finnish Military (NF), 17: Finnish State (NF), 18: Finnish (NF), 19: Norway Military (NF), 20: Norway (NF), 21: USSR (NF) CTI_ECONOMY_LEVEL_GEAR = 10; //cap max gear level CTI_ECONOMY_LEVEL_INFANTRY = 10; //cap max infantry level CTI_ECONOMY_LEVEL_WHEELED = 10; //cap max light wheeled unts level CTI_ECONOMY_LEVEL_TRACKED = 10; //cap max heavy tracked units level CTI_ECONOMY_LEVEL_NAVAL = 10; //cap max ship level CTI_ECONOMY_LEVEL_AIR = 10; //cap max aircraft level CTI_VEHICLES_AIR_FFAR = 10; //-1)disable 0-9)restrict if above 10)autodetect CTI_VEHICLES_AIR_AA = 10; //-1)disable 0-9)restrict if above 10)autodetect CTI_VEHICLES_AIR_AT = 10; //-1)disable 0-9)restrict if above 10)autodetect CTI_ECONOMY_LEVEL_DEFENSE = 10; //0-9)restrict if above 10)autodetect CTI_FACTORY_LEVEL_PRESET = 0; //0-9 (Barracks,Light,Heavy,Air,Naval,Gear) or digit 1-9 for each factory, e.g. 454545 or 1012345 CTI_ECONOMY_LEVEL_PRESET = 0; //0-9 (Air FFAR,Air AT,Air AA,Towns,Supply,Defense) or digit 1-9 for each factory, e.g. 454545 or 1012345 CTI_ECONOMY_UPGRADE_TIMECAP = 300; //Max Time needed for upgrades CTI_ECONOMY_TIME_MULTI = 2; //multiplier for unit buildtime CTI_AI_TEAMS_JIP_PRESERVE = 0; //remove Units from leader before, when leadership was transfered @new-join CTI_AI_COMMANDER_ENABLED = 1; //sets an AI-Commander for setup the base and researching (perfect for new players) CTI_AI_PLAYER_TEAMS_GROUPSIZE = 20; //sets the max teamsize CTI_AI_SKILL_BASE = 2; //0: Novice, 1: Rookie, 2: Recruit, 3: Veteran, 4: Expert CTI_BASE_AREA_MAX = 5; //max amount of owned bases CTI_BASE_DEFENSES_AUTO_LIMIT = 30; //max amount of defenses will be manned CTI_BASE_DEFENSES_AUTO_RANGE = 500; //max distance from HQ the defenses will be manned CTI_BASE_HQ_DEPLOY_COST = 500; //amount of SV needed to deploy the HQ CTI_BASE_HQ_REPAIR = 1; //repairing the HQ allowed or not CTI_BASE_STRUCTURE_RESELL_RATIO = 50; //Structure resell ratio, amount of moneyback CTI_BASE_BUILDING_DAMAGE_SYSTEM = 0;//Handle Building destruction CTI_BASE_FOB_MAX = 10; //max amount of FOBs CTI_BASE_START_TOWN = 2000; //max distance to towns 0 = disabled, 1000-400 m CTI_BASE_STARTUP_PLACEMENT = 4000; //min distance between the startpositions - 1000M 2KM 4KM 6KM 8KM 10KM -> 100000 to fixed default spawns CTI_BASE_WORKERS_LIMIT = 20; //max amount of workers for each side CTI_ECONOMY_INCOME_CYCLE = 120; //time between townpayments to your side CTI_ECONOMY_CURRENCY_SYSTEM = 0; //money and supply or money only CTI_VEHICLES_BOUNTY = 30; //Bounty upon entity killed CTI_ECONOMY_STARTUP_FUNDS_EAST_COMMANDER = 60000; //10K 15K - 45K 50K 60K 80K 100K - 800K CTI_ECONOMY_STARTUP_FUNDS_EAST = 40000; // 4K - 6K 8K 10K 12,5K 15K 20K 30K 35K 40K 45K 50K 60K - 100K CTI_ECONOMY_STARTUP_SUPPLY_EAST = 25000; //3K 5K 7K 9K 10K 20K 25K 50K 75K 110K 130K 150K 170K 200K 300K CTI_ECONOMY_STARTUP_FUNDS_WEST_COMMANDER = 60000; //10K 15K - 45K 50K 60K 80K 100K - 800K CTI_ECONOMY_STARTUP_FUNDS_WEST = 40000; // 4K - 6K 8K 10K 12,5K 15K 20K 30K 35K 40K 45K 50K 60K - 100K CTI_ECONOMY_STARTUP_SUPPLY_WEST = 25000; //3K 5K 7K 9K 10K 20K 25K 50K 75K 110K 130K 150K 170K 200K 300K CTI_ECONOMY_TOWNS_OCCUPATION = 0; //can you get supply/money from occupied towns or not CTI_ECONOMY_PRIZE_WEAPONS = 75; //base prize for WEAPONS CTI_ECONOMY_PRIZE_EQUIPMENT = 50; //base prize for EQUIPMENT CTI_ECONOMY_PRIZE_INFANTRY = 100; //base prize for INFANTRY CTI_ECONOMY_PRIZE_WHEELED = 500; //base prize for WHEELED units CTI_ECONOMY_PRIZE_TRACKED = 5000; //base prize for TRACKED CTI_ECONOMY_PRIZE_AIR = 5000; //base prize for AIR CTI_ECONOMY_PRIZE_NAVAL = 500; //base prize for NAVAL CTI_ECONOMY_LEVEL_MULTI = 400; //multilpier for weapons, equipments, ... (CTI_ECONOMY_PRIZE_XXX*(((_tech_level+1)*CTI_ECONOMY_LEVEL_MULTI)/100)) CTI_ECONOMY_RESEARCH_MULTI = 1000; //mulitlpier for every research CTI_ECONOMY_PRIZE_ARMED = 2000; //additional prize for special armed units ((CTI_ECONOMY_PRIZE_XXX*(((_tech_level+1)*CTI_ECONOMY_LEVEL_MULTI)/100))+(CTI_ECONOMY_PRIZE_ARMED*(_tech_level+1))) CTI_WEATHER_INITIAL = -1; //Mission start hour CTI_WEATHER_FAST = 12; //Fasttime days CTI_WEATHER_FAST_NIGHT = 0.5; //fasttime Night CTI_WEATHER_CHANGES = 1; //0)Sunny start, random normal weather 1)Sunny 2)normal light weather 3)complete random CTI_ARTILLERY_SETUP = 15000; //Artillery status (-2: Disabled, -1: Artillery Computer, max. 5000m (can make units unusable),max. 10000m, max. 15000m, max. 20000m, max. 30000m, max. 40000m") CTI_ARTILLERY_TIMEOUT = 300; //Delay between each fire mission 0) Disabled; 60; 120; 180; 240; 300; 600; CTI_GAMEPLAY_TEAMSTACK_DISABLE = 0; //max unbalanced players count for the side CTI_GAMEPLAY_TEAMSWAP_DISABLE = 0; //teamswap allowed or not CTI_FIELDREPAIR_ENABLED = 1; //Fieldrepair on/off REVIVE_MODE = 0; //Arma3 standard revive mode UNCONSCIOUS_STATE_MODE = 1; //Arma3 standard unconscious state mode CTI_RESPAWN_AI = 1; //sets if you can respawn as AI-teammember CTI_RESPAWN_CAMPS_MODE = 1; //0: Disabled, 1: Classic, 2: Nearby Camps, 3: Occupation Only CTI_RESPAWN_CAMPS_RULE_MODE = 2; //0: Disabled, 1: West | East, 2: West | East | Resistance --- is respawn allowed when enemy is near CTI_RESPAWN_PENALTY = 3; //penalty player needs to pay after death CTI_RESPAWN_FOB_RANGE = 2000; //range for respawning on buildings CTI_RESPAWN_MOBILE = 1; //is respawning on a medic-truck allowed or not CTI_RESPAWN_MOBILE_RANGE = 1000; //range for mobile respawning CTI_TOWNS_AMOUNT = 9; //0: Extra Small, 1: Small, 2: Medium, 3: Large, 4: SpecialMode 1 (Full if no setup defined), 5: SpecialMode 2 (Full if no setup defined) //6: SpecialMode 3 (Full if no setup defined), 7: SpecialMode 4 (Full if no setup defined), 8: Parameter (Full if no param set), 9: Full CTI_TOWNS_CAMPS_CREATE = 1; //enable towncamps or not CTI_TOWNS_CAPTURE_MODE = 0; //0: Classic, 1: Threshold, 2: All Camps are Required - how capturing towns works CTI_TOWNS_GEAR = 2; //setup the town purchase for gear CTI_TOWNS_BUILD_PROTECTION_RANGE = 0; //min distance from towns for buildings CTI_TOWNS_ACTIVE_TIME = 300; //Max Time before town units despawn CTI_TOWNS_OCCUPATION = 2; //town defenders strength BLU/OPF CTI_TOWNS_RESISTANCE = 2; //town defenders strength IND CTI_UNITS_TOWN_PURCHASE = 1; //can you buy units at towns CTI_TOWNS_CAPTURED_DISTANCE = 2000; //Distance of precaptured Towns (applies on Startingmodes with [Border] tag) CTI_TOWNS_STARTING_MODE = 0; //-1)pre defined 0)Resistance 1)50% East, 50% West 2)Nearby Towns 3)Random Towns (25% East, 25% West, 50% Res) 4)Coop at East side [Border] 5)Coop at East side, rest 50:50 [Border] // 6)Coop at East side, rest 50:50 shuffled [Border] 7)Coop at West side [Border] 8)Coop at West side, rest 50:50 [Border] 9)Coop at West side, rest 50:50 shuffled [Border] CTI_TOWNS_VEHICLES_LOCK = 0; //Town Vehicles locked or not (locking prevents stealing enemy vehicles) CTI_MARKERS_INFANTRY = 1; //Show Map Infantry CTI_UNITS_FATIGUE = 2; //Stamina System 0)Enabled, 1)Disabled Fatigue, 2)+ disable stamina (weapon sway), 3)+ disabled -AimPrecision- coefficient CTI_VEHICLES_SALVAGE_INDEPENDENT_MAX = 2; //Independent Salvager Limit CTI_VEHICLES_EMPTY_TIMEOUT = 1200; //Vehicles Reycling Delay CTI_GRAPHICS_TG_MAX = 50; //over all video settings for all clients CTI_GRAPHICS_VD_MAX = 5000; //over all video settings for all clients CTI_AI_TEAMS_ENABLED = 2; //0:Disabled, 1-8: 1-8 Slots CTI_AI_TEAMS_GROUPSIZE = 10; //sets the max teamsize CTI_AI_VEHICLE_LOCK = 0; CTI_Log_Level = 0; //logging }; }; };
Showing 1-10 of 36 entries