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Recommended
0.0 hrs last two weeks / 26.1 hrs on record (6.7 hrs at review time)
Posted: 24 Dec, 2023 @ 4:59pm
Updated: 23 Feb @ 4:47pm

A friend of mine recently got me to try this game again with him. I didn't regret it. Many core issues have been fixed, I honestly find the game to be fun. It's current state is very playable. Still some instability, negligible compared to release day.

Shifting from diseal 2.0 (used in Payday 2) to unreal 4 engine feels like a better technical decision all around. While unreal 4 certainly has it's own issues, the graphical improvements to 3D environmental rendering, responsive physics and ray tracing compatability with different GPUs can't be overstated neither ignored no matter your stance.

Gunplay is extremely satisfying; you can almost feel the punch in each shot. All the guns are fun, at least, the ones I've unlocked through improved progression.

There still exists aspects to improve upon. Still lacking melee weapons, certain beloved characters (absolutely not Ethan and Hila Klein) to name a few.

Jacket was added again. Was the only DLC I bought. His sociopath trait + bat overkill weapon and cosmetics are very fun. Enjoying the new voice lines too.

If you can look past the remaining issues, what we are left with is a foundation of an extremely promising and fun game. It's a real shame Starbreeze didn't start off this smooth with the release of Payday 3. It might be a too little too late situation, afterall, the damage was undoubtably done.
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