No one has rated this review as helpful yet
Not Recommended
0.0 hrs last two weeks / 34.4 hrs on record (33.7 hrs at review time)
Posted: 12 Feb, 2024 @ 3:17pm
Updated: 8 Mar, 2024 @ 3:45am

I really enjoyed this game, I first started playing it around the time Chapter 2 was being announced and have followed it and enjoyed my time playing through every Chapter as it released, I've S ranked almost every level, have nearly all of the achievements, and cannot wait for Chapter 5 to release. But after 30+ hours and critically looking at it, it feels very unpolished.
The main gameplay is Pac-Man, plain and simple. You are in a maze, you must traverse the maze while collecting many items throughout the maze, and you are being chased by enemies. Later in the game you unlock power-ups that you can use to your advantage, environmental traps start getting introduced, and every enemy behaves somewhat differently in each level.
The lore is also fine, you are some Guy who did a bad and wants a second chance at life so you do an evil and now have to play Pac-Man in Hell.
My main concerns come from some of the choices the developers made when it comes to certain aspects.
The later levels tend to drag hard, with multiple different mazes in multiple different areas introducing multiple different gimmicks, all in a single stage. This does keep the game fresh variety-wise, but makes some levels drag on for as long as half an hour to 45 minutes long. And almost completing a 45-minute run only to die at the last minute is not fun when getting back to that point takes so much effort. Especially if you die to stupid means like the game freezing, crashing, or randomly locking your inputs and an enemy kills you.
The Enhancements made to the original 3 chapters just feel unnecessary. The graphics improvements, while making the game look better, also made it so a majority of people were locked out of being able to play the game due to the raised PC requirements. I was able to run the game perfectly fine on my GTX 970, and then the developers expected me to upgrade to a recommended GTX 2070 to run the higher graphics requirements. The last thing gripe I had with the first few chapters was how they looked.
Some other issues that arose with the launch of the enhanced update was with the AI. I noticed that Stage 2’s AI kept getting stuck and standing still for long periods of time, and in Stage 4, one of the AI never actually hid like the rest, instead deciding to never stop chasing me, which ruins the slower, more tense atmosphere that level had.
The Developers decided in chapter 4 that they should add more lore, so you get to spend even more time stuck in cutscenes and not actually playing the game.
They also added the cliche "notes from a previous survivor" that you can find in levels that just explain the lore, because if I play the funny Pacman horror game for anything, it's to stop and read paragraph long text documents that just explain every character's origins and powers and stuff.
Characters' animations and AI break constantly and T-Posing in cutscenes are very frequent. The game likes to crash or softlock you constantly. I've gotten stuck in objects, you can completely skip the first section of the hospital level by Teleporting through the door right before the first section meaning you can grab all the shards without the enemies spawning, the springboard thingy in the Joy Joy land level can launch you off the stage and into a pool of lava which doesn't kill you and forces you to restart the stage since you are stuck. The game outright crashes when you press the "quit to desktop button"
I also don't like the way the Boss Fights were handled in the Enhancement. I don't claim to know the developer's intentions when it came to adding boss fights to the first 3 levels, but I personally feel that they were unnecessary. They feel like a tacked-on afterthought copy-pasted in from the multiplayer spin-off.
In concept, I don’t mind every level having boss fights, though in my opinion, the Boss fights were introduced at a good time at the start of chapter 3, when you felt confident in the game's mechanics and, as the story begins to unwrap, the bosses start getting introduced to signify the enhanced danger of delving deeper into the nightmare, as well as spicing up the later levels.
In the execution however, now when I revisit the first level, instead of being chased by frenzied monkeys back to the ring altar, I'm instead forcefully teleported to a preset part of the map while 2 chef monkeys stand still and camp the exit.
The other 2 levels' boss fights just lock you in an arena and tell you to survive an onslaught of attacks for a few minutes before you're allowed to leave. These levels feel like they weren't designed with boss fights in mind, and the boss fights that we ended up with are so drastically different in execution to every other boss fight in the game that they feel unnecessary. The boss fights in later levels still feel uninspired with you needing to run in a circle for 2 minutes and then click on the enemy to damage them, rinse and repeat. And adding these boring waiting rooms to the first few levels just makes them feel bland, like... I want to escape but now I have to stop and survive a barrage of attacks for a few minutes before i'm allowed to leave. Or in the first level’s case, a 45 second detour where you have to get 2 chef monkeys to start chasing you so they stop camping the exit. It just feels like the Devs wanted to add content from Monsters and Mortals but they did so in a way that completely ruins the flow of escaping from the levels.
In short, It's a good game but I feel it could be a lot better.
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