4 people found this review helpful
1 person found this review funny
Not Recommended
0.0 hrs last two weeks / 4.6 hrs on record (3.5 hrs at review time)
Posted: 7 Oct, 2020 @ 5:22pm

Just wanna start by saying that Rogue Squadron II for the Gamecube is probably my favorite Star Wars game of all time, short of maybe KOTOR. So naturally I was pretty excited for this game after seeing the trailers.

Unfortunately the trailers contained more story than the actual Campaign missions. The Story missions are very reminiscent of Titanfall 1's "Campaign", where you were just playing a standard multiplayer match with expositional audio in the background. The only difference this time is the match is with AI. It's obvious the main purpose of them is to introduce you to the controls of the game, then throw you into multiplayer.

Overall this feels like a game mode that was surgically removed from Battlefront III and sold as it's own title. Had this been a mode in Battlefront, I would have been pleased with how well it worked and likely picked it often, but selling it as it's own game for $40 is just insulting. The game modes are incredibly limited and the matches become boring and repetitive quickly.

If this were a Free to Play game in Early Access, I could understand the flaws and lack of content. I would probably even be excited to see the full release of the game, but as it stands it's basically just a fancily wrapped Kinder Surprise that the factory worker forgot to put a toy in.
Was this review helpful? Yes No Funny Award
Comments are disabled for this review.