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Recent reviews by AuroraZer0

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No one has rated this review as helpful yet
134.9 hrs on record (53.5 hrs at review time)
So, I don't usually play soulslikes, let alone a soulsborne game at all, mostly because, I don't really want to rage most of the time trying to beat the same time over and over again...until I played Lies of P, and the only reason why is because one of my friends was playing Elden Ring in a call one time in a discord VC, and watching them play it reminded me of Dragon's Dogma 2 at first, and then later I got reminded of Lies of P, then sometime after that, I saw a bricky review about Lies of P, and then a few more vids on Lies of P to which I just went: "Eh, might as well give it a try.", and after that exact moment, it has lead me down to through a rabbit hole about Lies of P, and needless to say: I love it, so i'll get to the point and just do the review, it'll go as the following: Gameplay, Story and Music, why no graphics section? Look, I love good graphics, but read the following: If the game is good, it doesn't need great graphics to carry it, anyways, i'll get to the point:

Gameplay: If you've played Lies of P, you've played most, if not all soulsborne/soulslike games, but with Lies of P, that statement is both true and not true at the same time, mostly because the gameplay borrows (some) elements from Bloodborne, Sekiro and Dark Souls (I don't think I need to explain what elements were Dark Souls), Bloodborne because of the Rally Guard system and how it works, and Sekiro with the Parry and Stagger-Bar system, like I said before, I've never played any of those soulsborne games before this, and Lies of P is just my exposure to it, there is also a Weapons Assembly system in the game too, best way I can describe it is kinda like this: If you like the Blade of a weapon but don't like the Handle of that weapon too much, you can change the Handle/Blade to fit your playstyle, and if you have any Motivity Cranks, you can use those to adjust what part of the Handle you like, and finally, the bosses, they are difficult, I don't think I can describe exactly how difficult they are because how difficult you want it is literally defined by how you play against those bosses, you could use Throwables or Specters (which would be the equivalent of those Summons in Elden Ring), that's all I can say for the bosses really, but besides how difficult the bosses are, there is also a truth and lie system too where it pretty much contributes to the story and it's 3 endings, but seeing as i'm mentioning this truth or lie system, we might as well get into the story. 8/10

Story: Welcome to Krat, or more specifically, what's left of it, the story and lore of Lies of P is surprisingly original despite it being a dark reimagining of Pinocchio, but with the concepts in the game like Ergo, Stalkers, The Petrification Disease and the entire city of Krat itself, it's enough for it to stand on it's own without the story of Pinocchio having to do the heavyweight (even though that's the whole premise of Lies of P, kinda.), of course, if you're talking about the lore you might as well talk about the lore of the bosses aswell, personally, one of my favorite boss lore is for the King of Puppets, it is pretty tragic and especially when you progress through the main story which, for spoiler reasons, I can't explain how it's tragic, just trust me, since the King of Puppet's lore is also important to a certain part of the main story, there's two other personal favorite characters would've been Pinocchio himself (aka the person you play as), but that probably wouldn't count in a way somehow, so there's Sophia, who, on my first playthrough, I thought reminded me of Fragile from Death Stranding in a way, she's one of my favorites because aside from being someone who helps guide you on your journey to where you'd have to go, she's also pretty tragic around the late-game which, again for spoiler reasons, I can't say, but yes, I like the story, it's gripping enough to make you want to know what happened before you woke up in that train car, and the side lore (like the lore of the bosses) is pretty well written. 10/10

Music: The music in Lies of P is pretty relaxing to listen to, especially if you had just got back from beating one of the bosses and having that extra amount of adrenaline, not to mention, that the music in the game also has a lore purpose for Pinocchio himself, as I've already mentioned, there is a truth or lie system where you can choose what to say, that is, well, truth or lie, if you did choose to lie, you'll gain humanity, as if you chose to tell the truth, you stay as a puppet, and it so happens that listening to the records in game, they actually help gain Pinocchio his humanity, but oh, here's something surprising, the music records in the game? They're actually covers from DJMAXX, another one of NEOWIZ's games, and like I said, with how it was made/covered, it's almost as if the songs kinda originated from Lies of P in the first place, anyways. 10/10

Conclusion: I didn't expect to love this game that much, really I didn't, because like I said, this is a soulslike, a game genre known to pretty much take some of the elements from FromSoftware's games (and difficulty) and make it in their own image, this was different, the story and gameplay actually kinda exceeded my expectations, not to mention this has some of the best storytelling that I've seen in a good while, in fact, as of typing, Lies of P had it's first dlc confirmed to be out sometime this year, and with me having just finished it, you could kinda tell that I'm debating on if I should do NG+ or not, anyways, go give Lies of P a try, sure, you may die at least 100 times or so before you beat that boss, but the story and environment should make you stay to see how everything comes together, just right. 9.3/10
Posted 20 July, 2024.
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221.6 hrs on record (111.2 hrs at review time)
Let me start with a little note: Microtransactions? Horrible, in fact, it's plain unnecessary, for now, it's best to just ignore them to the best of your ability because trust me, as much as twitter likes to exaggerate, they don't really effect your gameplay, and well most of the stuff you can get in game (I.e: Ferrystones, Wakestone Shards, Portcrystals and etc), and also, Fast Travel isn't in a paywall, if need be, just use a oxcart and doze off or use a Ferrystone, anyways, note over.

I've been excited for Dragon's Dogma 2 from the moment it was announced on the Dragon's Dogma 10th anniversary video, and since then, I've finished DD1 at least a few times that I think I lost count, and now it's here, and has been out since March 28th of this year, I've already finished the game and I'm currently doing NG+ as of typing, oh and I've also fallen in love with Dune but that's for another time, anyways I'll be reviewing the Gameplay, Story and Music, simple stuff really.

Gameplay: 9/10

The Gameplay hasn't really changed much, and that's fine since the Gameplay in the first Dragon's Dogma was already good enough, can't really say anything else then because what I've already said is in my review for the first Dragon's Dogma, but I can say wholeheartedly that I LOVE the Mystic Spearhead, I've always wanted a Doublebladed weapon vocation, and this fits really well for that dream and as a result, Undo Haven is one of my favorite moves because you're turning enemies into a baseball game hitting homeruns with that move, oh and one more thing, this game does NOT hold your hand, you will die many times, so I advice you sleep at a inn, and also, beware of Dragonsplague, if you want to know the symptoms of Dragonsplague, LISTEN TO YOUR PAWNS' CONVERSATIONS, this is my warning if you don't want to wake up to a silent town one day. but along from all of that, the vocations actually make you feel like you're powerful and skilled in that vocation, even simple vocations like Fighter, Archer and Thief make you feel like a fantasy hero in Lord of the rings.

Story: 10/10

It's a major departure from the first game (obviously), I mean, the ending of the first Dragon's Dogma did end in a way you wouldn't think it'd get a sequel, so when you're playing this game, just think of the story in Final Fantasy logic, it's a sequel, yet not really at the same time, It has mentions of the previous game (at least in one part of the game), and I'm just going to say this right now, there's 3 endings (as of typing) to this game, a Bad, Good and True End, I played the True End on the first playthrough, and that was because I found out thanks to IGN of all things, so here's my thoughts (spoiler free): It's pretty interesting, and while it is vastly different from the first Dragon's Dogma's ending, it is some variation of it, and well, I like how different it is from the original, I think it's best if they don't reuse things too much, I will say, If you want to do the True End, I advise you refrain from looking up a guide for how to get it UNTIL you get to the point where the dragon meets you (you will know when it is, trust me), that way, you'll get a bit of a satisfying end, another thing is that, like the first game, It can be a bit slow at times, but like I said, when you get to the True End, things get a bit more interesting.

Music: 7/10

I found the music to be kinda alright, I played at least a few more times to listen to the music because I played with a DLC that changed the music to be similar to the first Dragon's Dogma, but compared to the first game's soundtrack, it's just that, alright, nothing really special, but honestly, there's two tracks that I find really good, there's one that plays when you're fighting a griffin, and another is in the True End, just play that ending and you'll see what I mean, but really, the music kinda can't compare to the first game, it's good, really, but still

Conclusion: 9.7/10

I was going to release this review a few days after I finished the game immediately, but then stuff happened and so I was delayed, anyways, I just kinda wanted to release this since, well, I did hope Dragon's Dogma 2 was as good as the first, and I'm glad to say it succeeded at that, also, I did check twitter while I was playing this game, and I know some of you probably haven't played the first, and that's fine, but don't spread misinformation based on what you hear online, I mean, as of typing, I'm seeing something similar but with the Fallout TV show, although I'll have to follow my advice and check it out before I come to conclusions, but really, I have waited for this for 10 years now, and honestly, it's worth it, at least for me, my only kind of gripe is with the music but aside from that, It's pretty much the sequel I have waited for so long, and it's here, and it's a sequel to my childhood too, even if it had a really rough start, I hope that with updates and stuff, they expend and fix at least a bit more, but until then, See you when Ghost of Tsushima comes out on steam or smth
Posted 11 April, 2024. Last edited 11 April, 2024.
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8.4 hrs on record (8.1 hrs at review time)
A while back, I got this game under a really cheap price from a discount, and since Hellblade 2 is coming, and I still need to decide if I wanna preorder Dragon's Dogma 2 or not, I might as well review this as a filler, since, well, why not? anyways, there's gonna be 3 sections that I'll divide into: Story, Gameplay, and Music, although I depending on how I type this review, I might have to spoiler the story section, so fair warning? idk, you'll just have to see if I can explain this without spoiling it or not

Story: You are Senua, a Pict warrior who suffers from psychosis but believes it to be a curse and is on a quest to bring back her dead lover's soul from Helheim, this is the shortest synopsis I could possibly type out because as I was typing this out, I realized that it's quite literally impossible to write that synopsis unless I literally spoil a important part, but anyways, I find this story to be pretty intriguing and the choice of how they portray psychosis to be interesting, but i'll explain that more in the gameplay section, but besides all that, the fact that the person who portrays Senua (Aka Melina Juergens) actually hasn't acted before this game came out is pretty impressive in my book, and lastly, I like how the cutscenes seem to blend both Live Action and In Game together, however unlike, say, Alan Wake, where Alan sees his real life version of himself on a TV, Senua sees the people she has met in her life in those cutscenes, and giving more depth into who she is as a person and why she's doing what she does now, overall, I liked it, 9/10

Gameplay: You know, when I saw this was made by Ninja Theory, I was kinda shocked and a little bewildered, see, a year back or two, I ended up playing DmC: Devil May Cry that was, you guessed it, made by Ninja Theory, so seeing this same company end up making something like this was, like I said, shocking, It's like if the people who made Sam and Max ended up doing a Doom 2016-style game (saying that now makes me wanna play Sam and Max now, but that's for another day), anyways, the gameplay is REALLY cinematic, down to the point where after the first cutscene, there's no tutorial and no hud, that's how cinematic it is, there's also a Permadeath mechanic so you might as well be careful, while playing the game, the swordplay in this is actually not too bad, granted that it's simple, but when it comes to the enemies, it makes the simple gameplay feel hard, although this could be from the difficulty that you can set (personally, I just put mine on auto), and well, I just recommend you play it on a controller, it's just so you can have a better time with the game, however, this could just be me or I'm not usually used to the level design that Ninja Theory did but sometimes it feels like I have to check a guide when ever I lose track, thankfully, it's only sometimes, but then again, it could just be on me. 9/10

Music: except for a select few tracks, the music isn't really that memorable, the Sound design however? yep, it gives a haunting feeling sometimes, like someone or something is watching and you know who it could be but you don't know where they are, mocking you at every corner, or I could just be exaggerating, but besides from the sound design, as for the music, while the in game music isn't too memorable, there's two tracks that stick out, Illusion by VNV Nation and Just like Sleep by Passarella Death Squad, now you might be wondering why these titles sound like EDM Tracks that you'd hear in a club, trust me they aren't, and those songs I mention? They get pretty relevant near the end, trust me. 9/10

Conclusion: Like I said, Ninja Theory going from something like DmC: Devil May Cry to Hellblade is a shocking character arc, but I digress, since I've seem to have said what I need to say, I'll make the conclusion a bit shorter then usual (I think), This is literally a definition of a Movie Game, and I mean it, When that term was around, say, PS4 exclusives, I didn't really see it, because other then The Last of Us, the games on there like Ghost of Tsushima for example, yeah they had movie ELEMENTS, but they're still games none the less, and still play like one (i'd really love to play ghost of tsushima someday), and even then, they're more like TV Shows, aka, you can pause at certain points and then continue afterwards from where you left off, and when I saw the recent Silent Hill 2 remake on Playstation's State of Play, I thought that the whole state of play seemed kinda alright, but truth be told, I was pretty wrong in a massive way, why? because I did the ridiculous thing and checked the State of Play just for the parts I was interested in, I didn't bother seeing the damn thing properly, but anyways, as much as I'd love to rant about that, I'm getting off topic, Senua's Sacrifice is a real definiton of a Movie Game, and I appreciate it for what it is, Hopefully the sequel to this game is as faithful to the tone of this while being a sequel to Senua's journey, as for If i might get the sequel? maybe, idk, I'll have to decide once I see the reviews for Dragon's Dogma 2. 9.5/10
Posted 8 February, 2024.
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339.1 hrs on record (96.4 hrs at review time)
WELCOME TO 2024! And yes, i'm doing a review on Cyberpunk because I've neglected to do it last year due to stuff, so I might as well do it now, if you don't know who I am and why I'm typing like i'm making a script for a Youtuber,, don't worry about it, I just like to get my thoughts out, and hey, if you want, feel free to check my profile out on other reviews (If you want), last review I did was of Entropy Zero 2, and well, I've noticed in most of my review that I focus on the story part more then the gameplay and music, so I'll try and balance things here, and if not, well, at least I tried, just don't be surprised if you see a sign saying "Please Wrap Up" as you're reading this, anyways, 3 categories: Story, Gameplay and Music, and hey, might as well bring the World category from the Nier Automata review to this, and please, feel free to comment for your own thoughts under this review.

Story: You're V, Male or Female, doesn't matter, hell, not even your background, If you're born a cold-blooded Corpo, a Street-Kid from the Valentinos, or a Nomad just making a Pit-Stop into Night City, you have the same goal in mind: Get Big, specifically, become a Legend in Night City, Taking Gigs from around the city and- uh oh, is that blood in your hand? Yep, you forgot one thing about Night City, You've got a construct in your head, and it's name is the legendary Johnny Silverhand, now that's a synopsis, or just all I can say, but this IS a RPG so that's all I can say, the rest of the story is pretty much up to you, whether you gain a great reputation or you're being beaten to death by the Tyger Claws for stealing the wrong chip, RPG-Wise, The choices you make actually have a impact on the story, while not impacting the city, you can make/destroy friendships/relationships with whatever character you wish to, like the Nomad, Panam, and Street-Kid and friend of the Mox, Judy, keep in mind it's been a while since I've played the game, so some names I could've forgotten by accident, but seriously, The story is actually pretty well written, so much so that when you do the Side-Quests, they're not that unnecessary, and yes, they also have consequences based on your choices, and well, you can choose your fate as V. 10/10

Gameplay: So, Picture this, you want to become the Flash for the few seconds, sure, go for it with a Sandevistan, and if you wanna tell someone to literally kill themselves (HEAR ME OUT I SWEAR TO GOD), then you can get a Hacking Chip that specifically lets you do that with a hacker build, and hell, you want to have Blades that come out of your arms?! GO FOR IT! the point i'm making is that the hacks and modifications that you can make to your V is really open, personally, I just have a Sandevistan build with a killer wire that causes a wide range of damage to anyone that gets in your way, and the customization's not just for your character, even when you're first starting off the game, you can create your look for your V, and well, let's just say you can adjust a certain "thing", if you know, you know. 9/10, you can't go back to having clean arms after getting Mantis Blades (the armblades).

Music: So, there's two kinds of music in this, World music and soundtrack music, and there's a reason, World music, as I like to call it, is like hearing the radio music of the world, like the rock and roll band of cyberpunk: SAMURAI, ran by said legend Johnny Silverhand, I enjoyed the music in the world, but one thing I wish they had was a music player, now why exactly? Imagine for me, if you will, that you're fighting Arasaka's Corpo-Soldiers, and for some reason, you want to hear Archangel from SAMURAI, sadly, you can't, because there's not really a music player, and well, it's cyberpunk, normally, you'd think there's gonna be Synthwave/outrun-esque music but, there isn't, not even a station based on the genre itself, I know that it's not just Outrun/Synthwave that rule the music world of Cyberpunk, but it's a missed opportunity in my opinion, as for the soundtrack? I LOVE Rebel Path (i hope that's the correct name), because it has some synthwave elements in it, but also fits really great as Johnny Silverhand's theme, not much to say about the soundtrack because if I do, I may accidentally spoil a important part of the story, but hey, it's good, 8/10 (I want to note that as I was typing this review, I haven't checked the latest Patch Notes, and let's say that they added a radio while having a stroll in Night City, so uhh whoops, anyways, I'll change it to 9/10 for my missteps.)

World: It's alive, you can feel the bombardment of Ads from the corpos around the city, in fact, it's a huge reminder of Blade Runner in a massive way, considering that Blade Runner's possibly one of the influences for cyberpunk, it fits, in fact, there's even a Blade Runner easter egg based on Tears in Rain, not much to say about the world tho, but this is my thoughts after all, and hey, I'd love to hear your thoughts on the world, you don't have to be specific but just give your thoughts, 9/10

Overall: When Cyberpunk first came out, it wasn't just this game, it was way back, as a tabletop RPG like DnD, and well, when the game did come out, the Bugs was everywhere, in your beds, in your cars, and even in the streets, but over time, CDP managed to update this game for the next few years, and fast forward to now, CP2077 is at a fixed state as it can be, and Phantom Liberty's out, although I haven't touched this game after I finished this game, after I finish typing this review, I might play this game again to check out the new stuff, and if I like it, maybe get Phantom Liberty (that's if I didn't pre order Dragon's Dogma 2 first), these thoughts were short but honestly, I can safely say that you can have fun with this game, trust me, and choom? for the love of God, just be prepared when you choose to do the Secret Ending. 9.5/10
Posted 16 January, 2024.
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9.5 hrs on record (8.5 hrs at review time)
Literally in a month and a half in making (plus some procrastinating and stuff), another review from me before next year, and yes, This is a free Fangame, not usually what I review, but since we're near the end of the year, i might aswell, I have also been making like some reviews(?) on a site called Spacehey, so I might link it here one day, anyways, let's get this out before people think I'm dead or something.

Story: Set during Half-Life 2: Episode 1 and after the Events of Entropy Zero, Bad Cop is sent by the advisors to go after Mossman for Capture, pretty simple synopsis, but there's more, but I suggest you play the game to find that out for yourself, my thoughts on the story were really (and I mean really) simple, that being that this game is meant for those who either crave a good Half Life Game that erases the memories of Hunt Down the Freeman from people's heads, or you just really want something to call "Half-Life 3", but really, I personally like it because it does the one thing that manages to do well: Portray the Combine, Now just as a quick note, I don't read much of Half-Life lore, even though I read a ♥♥♥♥-ton of lore from Metal Gear to say, Alan Wake, but the only reason why I haven't read much of half-life lore is because I just didn't find it that interesting initially, well, until I played this game, now I'm somewhat intrigued about the lore, and how the Combine function pretty much, oh and also, Wilson, trust me, if you're like me, you might end up being attached to the guy, so much so that you might even bring him along, and that's what I did, but I want to see what you thought of Wilson, so feel free to give your thoughts about him in the comments (if you want). anyways, 10/10 for the story.

Gameplay: a very good overhaul of Half-Life 2's original game turned into something superior in my opinion, It's really fun, and the gunplay is just really satisfying, not much to say really other then I just enjoyed the Updated version of a old gameplay style (maybe this could get recreated in source 2?) 9/10, sometimes, it's a little hard to get in the vents, but it's probably just on me.

Music: it fits the mood everytime, and it makes you FEEL like the bad guy, it also works with the emotional parts, like with Bad Cop's backstory as a example, also not much to say here aswell, but it really fits the universe of Half-Life, 10/10

Conclusion: So why did I review this now? Was it because of Pyrocynical? Was it because I was bored? the answer is yes and no, yes because Pyrocynical is one of the reasons why I'm doing this review but he's not the main reason, he was more of a influence to check it out, and really, it was because of the animation in Pyro's video, that of a trailer-like music video of Entropy Zero featuring the Man who Sold the World, and I watched that video, so much that it led me to this point, and well, I just wanted to get this out as a first fangame review that I've done, although, I donno if I'll ever do something like this again, I am trying to get a compilation of all my reviews in a ebook at some point in the future, but overall, I trust you to at least try this game, the people who behind this are actually passionate about the stuff they made, and I like that kind of passion, from Alan Wake 2 to this, It's been a interesting time, and hey, give your thoughts in this review if you want about what you thought about the game after you are done, and for that, all I can say is this: Thank you, now go keep on keeping on. 10/10
Posted 29 December, 2023.
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49.6 hrs on record (43.2 hrs at review time)
So, this is going to be a interesting review since i haven't done one in a good while after my Alan Wake review, but a lot's kinda happened so i haven't been able to do one yet, most of it's personal stuff I don't really want to get into, but before I start reviewing, I might as well state the reason why I got this game, two reasons why is because that first, I recently preordered Alan Wake 2, and that doesn't come out until later in October and second, because after I finished Death Stranding, my uncle recommended me to play this game, so after a few months, I did, and this is the result, as usual, Sections for Story, Music, and gameplay, and this time, World, trust me.

Story: The story is actually really good, like specifically, when it comes to characters, you can really get attached to them, like say Pascal, the machine is a lovable character and just wants peace until the village gets attacked later in the story and from what i've seen, the lore apparently way more deeper then I realized, not as much as say Destiny per say, but it's still deep, so I encourage you to check the lore in your spare time, it's complex as hell but interesting, oh, and let's not forget about how you progress the story, specifically, if you want to finish the game, you gotta beat it at least 3 times to get the full story, and how it does it, well, reminds me a lot of MGSV actually, because when you go through each playthrough, it feels like a free built in DLC that expands the story, where this game feels like it has something MGSV doesn't really have: Chapter segements.

Music: Beautiful and really good, It fits the world really well, and really dramatic, not much I can say here really, just loved the music because Weight of the World kinda made me cry after i finished playing

Gameplay: Loved it, It has the same feel as say DMC, oh and Pods are your best friend so try and use them when you can, and hell, even the sidequests themselves feel fun aswell, kinda shocking i know, but it's a first for everything, and when you die in game, the game will keep your corpse until you come back and collect it, which is pretty helpful despite this game not being a souls-like

World: Best way I can describe it is that it's like a Ghibli film but darker and philosophical then Grave of the Fireflies, but also very peaceful (if you ignore the killer machines), and just that when you walk around the world, you can't help but feel, well, kinda sad for some reason, at least, that's how it felt for me.

Final Thoughts: Nier Automata is a game that has managed to make me cry after playing the game, and I personally think that's saying something, I love the story, personal favorite, and IS in the same level as Death Stranding in my opinion, and has themes in it that remind me of Everything Everywhere all at Once, the final thoughts are short because i realize that most of what I wanted to say didn't need to be censored, Honestly, doing this i thought I had to censor most of the story segment, but I didn't need to and only censored one part of it, which is...actually, you just have to see it in game to see what I mean, so, in other words, keep on keeping on for the glory to mankind.
Posted 20 September, 2023.
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1 person found this review helpful
22.7 hrs on record (21.1 hrs at review time)
"It's not a lake, It's a Ocean" - The very last line of Alan Wake

For a good while, I was a pretty big fan of Alan Wake, I found it really good, so good in fact I streamed it to some friends on discord playing it the second time, so in celebration of Alan Wake 2 finally coming this year, I might as well make a review (and also to redeem myself for not doing this earlier)

Story: When you're an aspiring writer like me, you'll realize that it's surprisingly relatable, especially when it came to Writer's Block, I'm good for now but it'll just happen once in a while. and I found Alan Wake himself to be pretty relatable and all, but seriously, I like this story, In my personal opinion, I'd place it next to Death Stranding's Story, while it is in segmented chapters, it's still good, it treats itself like it's a TV Show, and best of all is that a few years after this game released, it'd eventually connect this game to Control, another Remedy I enjoyed, creating a Shared Universe. 10/10

Music: Bangers. No, really, most of them are really big bangers, a personal favorite being: The Poet and the Muse and In Dreams, no words really to best describe them 9/10

Gameplay: Very Original and Creative for it's time, and I mean 2010-type of time, well, that and it can be kind of challenging at times, so that's cool. 10/10

Final Thoughts: You may have noticed that when I was doing the Story segment, it was more fleshed out then when I did the Music and Gameplay segments, that's because this game is very story driven, and in a way, I found the Music and Gameplay to be like Tools to help push the plot into momentum, that and I also played Control first before Playing Alan Wake, I did eventually try Quantum Break after I got this game, and well, you can check my thoughts on it on my profile, So in other terms, Thank God, Alan Wake 2 is finally coming, and I hope you enjoy the game
Posted 1 June, 2023.
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350.7 hrs on record (350.4 hrs at review time)
Let's start from the beginning. In a review I made about Death Stranding, I mentioned this game was one of the reasons why I liked MGSV, that's still holds true, in fact, this actually inspired me to look deeper into the history of Metal Gear, and also make my first draft for this review (which, while good, kinda sucks as well in my opinion.), but enough of that, let's get to the stuff.

Story: Surprisingly, It's superb, the cassette tapes itself also help when trying to understand this, and the storytelling is just, wow, no words, personal favorite characters that I have from this game is Kaz and Big Boss, and yes, since this (was) is a Hideo Kojima game before Konami kicked him out, but the drama's a another story for another day, and while I can understand that some people might not like Phantom Pain's story, just try and look for certain story details, trust me, you may not regret it, but if not, at least you tried.

Gameplay: Simple and not bad, Easy and hard to master, I mostly like how the gameplay actually adjusts to your playstyle and use it against you (i.e: if you use Decoys too much, the enemy starts using decoys as well), and the multiplayer stuff, while i haven't actually played it, it seems worth trying one day, so I'll keep it in mind, but yeah, not to mention that the day and night cycle in this game is amazing, no other words for now but the amount of freedom you have when playing this game is impressive, in Ocelot's words: "Pretty good."

Music: they compliement the game, and i don't just mean the gameplay, cutscenes and everything, all in special thanks to Ludwig Forsell ( I hope I typed it correctly), just something about the music from Quiet's Theme's sadness and Behind the Mirror's Heroic yet Tragic end just give it that punch needed to help carry the game, and not to mention the licensed music, like "The Man Who Sold The World" setting the theme for this game, it's amazing.

Final Thoughts: While this review's not too long, and not too short, I Implore you to get this game (and Ground Zeroes) just for the story, although, I advice you enter this game with some knowledge of the MGS games (Metal Gear on the MSX included), as some moments can be a little confusing if not given the right knowledge, Overall, I like this game, and in my opinion, tells a tale of revenge of sorts better then TLOU2, and all of this, because of the rising meme of MGR lol, but genuinely, one of the best games i've played in a list, if this review seems to be rushed (somewhat), that wasn't the purpose, but would be ironic, I can't deny that this game felt a little imcomplete with a certain mission missing from the game but I digress, and not to mention that one of the twists in this game is a massive spoiler that will change how you view the main character, but enough of that, because while slightly unfinished, still a great finale for the MGS saga, and a stepping stone for Hideo Kojima to create Death Stranding after his departure from Konami, in other words: Thank you, Kojima

"Who knows? not me, I've never lost control, you face, to face, with The Man Who Sold The World" - a Verse from the song 'The Man Who Sold The World' by David Bowie

10/10
Posted 2 April, 2023. Last edited 2 April, 2023.
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1 person found this review helpful
15.1 hrs on record
A few days ago, I was recommended this game in a Discord call with a friend when I was showing them Dragon's Dogma, It has been a few days since that call but I forgot about it somewhat, but I remember that they asked me to get this game and see what I think, and yes, I know you're reading this, you know who you are. Anyways, Three Categories, Story, Gameplay and Music.

Story: The story is...alright, honestly, the only thing I remember were some of the lines, the voice acting just being alright, nothing special (although I swear I thought the Guy voicing the Player was the Same VA for Sonic), but the jokes are funny enough for me to tolerate, that's really it, Although, I can say that it feels either like a movie that Scott Pilgrim would watch, A movie you'd see in the Saints Row universe, or just a 2000's parody of a 80's Movie.

Gameplay: Movement's pretty fun, The guns are pretty fun, In-fact, the Gameplay's one of those things where it's Easy to use. but can be Hard to master, and I mention that because there's no difficulty setting, and the enemies have variety, a very specific one I can remember is the Robots, they're hard to deal with somewhat, but over time, they're still hard but easier to take down at least.

Music: It's just the typical rock and roll-style music that this game has as it's soundtrack (hence the Scott pilgrim reference I made). That's all I have.

Final Thoughts: So, if this seems kinda odd for me to review, It's because I wanted to do this review for fun, and also because I was kinda asked to, and trust me, I'm trying to explain everything I can about this game, but this is as much as I can personally remember as of right now because I literally finished this game like a while ago, anyways, I kinda liked this game, the Story's meh, but the Gameplay saves this from being a little bit boring, especially the voice for Fizzie (seriously, that's probably one of my favorite characters in this game), Overall, Interesting game that I tried thanks to a friend recommending it to me, So, if they're reading this by some chance: Thanks, you gave me a challenge to review, lol.

My Personal Rating: 8/10, i'll probably play this once in a while.
Posted 31 March, 2023.
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195.0 hrs on record (36.0 hrs at review time)
A few years ago, I had this game on the Xbox 360, I thought it was cool at first but I didn't manage to finish this game on the console, just didn't have the time to do that even though I liked it, well, until today, I managed to beat the game after 9-8 years of not touching this childhood gem lol, again, i'll do the category stuff, and maybe a small word for those 9-8 years

Gameplay: Challenging but not too challenging, of course, it may show it's age (a little bit), it's still functional, personal favorite was the climbing, something about just climbing up the Cyclops just to dice it into sushi is just...wow, not to mention that when you start the game, you are LITERALLY sent to the tutorial first, that being that and a prologue mission to the game really sets the mood (somewhat), let's not forget: Pawns, their mechanics are impressive (i.e: if you and your party of pawns created by other people charge into a boss room, the pawn's personailty will change to fit your style of adventuring) oh and character creation too, i think you'll know what to do when you see that, speaking of which, The Story.

Story: To be honest, it can be a little slow at first, As I did mention, the prologue mission sends you straight into gameplay, no cutscenes until the end of the prologue. then you get sent to the character creation stuff, blah blah blah. then after all that's done, the actual story slides back a bit, as usual, I can't really explain much about the story, but this one I really can't explain much but all I can say is this: Near the end of the story, things might get a bit crazy

Music: Banger, and this game gave me two personal favorites: Eternal Return and Into Free, it's a little bit of a mish mash of music genres between Hard Rock and Orchestral music (I'm pretty sure you could even hear someone shredding a guitar in the background while fighting a boss)

Note: if necessary, feel free to look at the DD Wiki, it can be helpful at times (just don't accidentally spoil yourself the story)

Overall, was it worth finishing the game after 9-8 years? Yeah, it just feels accomplishing, makes me miss my Xbox though lol, so in my humble opinion: 9.9/10, Thanks for the childhood memories, Capcom.

(P.S: Hopefully Dragon's Dogma 2 is this good aswell)

(P.S.S: Replaying the game multiple times is also encouraged, you'll see when you finish the game first time)
Posted 8 March, 2023. Last edited 8 March, 2023.
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