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Recommended
0.0 hrs last two weeks / 5.5 hrs on record
Posted: 4 Aug @ 7:26pm

What is there to say that hasn't been said already? Mirrors edge feels like a game far ahead of its time, and its only once you see the small blemishes on the outer edges of the game that you perceive it as dated. Its clear from playing it that the devs spent most of the time and budget of the game its most important aspects: the mechanics and the artstyle. The bright artstyle gives the game's city an stylishness to it that feels fitting for the game's tone, but also presumably cuts down on the performance hits that come from having a darker city with more shadows that need to be rendered. Making a game that looks this good while running on ancient hardware is a true technical feat, and it still looks great to this day. The mechanics have also been fine tuned to create a great sense of momentum, and the moments I enjoyed the most were the moments where I was able to chain multiple moves together. Another aspect of the game I really enjoyed was its length. You make progress in mirror's edge very quickly, and tend not to get stuck for very long. My playthrough was only around 4-5 hours, which I much prefer to a longer, but less polished 8-9 hour game. The 4-5 hours here are the best material they have, and everything else has been thoroughly sanded away. (8/10)
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