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Recommended
0.0 hrs last two weeks / 18.7 hrs on record
Posted: 4 Aug @ 7:28pm

Enjoyed this one quite a bit, but there were a few things keeping me from totally loving it. I think the crafting mechanics and upgrade system left a lot to be desired, and most upgrades felt far too minor and incremental to feel like they were really doing much of anything. Despite that, I still found the combat to be decently fun, as the air dodge mechanic made combat feel fast paced and exciting, even though I'm not really sure why such an important ability is put as part of a side quest rather than just being part of the main questline. By far the best part of the game is the SCP like documents scattered across the Bureau. Each one gives just enough information to feel substantial, while still being odd and strange enough to build on the existing mystery, and it seems like the writers had an absolute blast writing them. The main story was good for video game standards, but that isn't a particularly high bar to clear. I liked a lot of the ideas Control was working with, and the underlying lore is fascinating. However, sometimes it was a bit difficult to tell what was happening, and this seems partially intentional even if it was hit or miss for whether or not I enjoyed it. I liked the ending, especially since I'm always a fan of a good ol' fake ending credits scene. Overall the game was quite fun (7-8/10)
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