No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 11.4 hrs on record
Posted: 8 Sep, 2013 @ 6:33am
Updated: 23 Mar, 2014 @ 4:37pm

As usual with Call of Duty games created by Treyarch, they are split up into the same 3 sections- campaign, multiplayer and zombies.

The campaign lives up to its predecessor- thankfully this time completing the task of not giving me a number filled epileptic fit at the most cruicial and interesting times of the storyline. The characters, especially the enemies, are bold and genuinely interesting, it's extremely rare in an FPS game to actually have an enemy one can relate and even to an extent, sympathise with. The way the missions travel back and forward in time is most pleasing and a welcome addition- sadly, the waste of time optional "strike force" missions drag the experience down as it's quite obvious they're just rushed filler content. Overall, the campaign is sort of what you'd expect- but with better story elements.

The multiplayer is just downright grusome. The removal of COD points and replacing it with this petty unlock system was an idiotic move in my opinion. If I rememeber correctly, we was promised something that would make this multiplayer different from the other Call of Duty games- what was that exactly? Diamond skins? Pathetic. If you're thinking about getting this game just for the multiplayer-don't bother.

Zombies was my favourite feature of World at War and lived up my expectations in Black Ops 1. Zombies is what separates Treyarch games from Infinity Wards, it is the key element in their success, which is why it pains me to say that it is terrible in Black Ops 2. I understand that they thought they had to spice the map layouts up a bit, but whatever moron decided that the way to do it would be to put a bus in there which moves you around from place to place, making the layout far too complex and downright chaotic should be fired instantly, jest me forget the individual maps without the damned bus which are covered in fire, preventing you from moving a metre without being burned. Call me a conspiracy theorist, but I actually think Treyarch purposely made the default maps terrible to force you to buy their optional nuketown map- which is, not so surprisingly, the only map which doesn't burn or force you to move around on a not so reliable vehicle. Disappointing, truely.

Brilliant campaign, saddenningly repetitive multiplayer and somewhat disappointing zombies.
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