31
Products
reviewed
664
Products
in account

Recent reviews by BC

< 1  2  3  4 >
Showing 11-20 of 31 entries
2 people found this review helpful
3.6 hrs on record
Taking place during the time skip after All Out War, Michonne aims to explore the titular character's past as she meets a new group of survivors. While reading the comics may help in knowing Michonne better, it is not needed to fully enjoy the game. Also this game has nothing to do with the other TellTale TWD games featuring Lee and Clementine, apart from being set in the same universe.

Pros:

+ Some nice visuals. I prefer the more cartoonish look in this game and the previous seasons than the more realistic style in New Frontier.
+ The intro to each episode is really cool.
+ Very stylish action scenes.
+ Interesting story and characters. This game features one of the better TWD game antagonists.
+ A few choices actually change the game up quite a bit.

Cons:

- Choices were very easy to make for the most part. The very last decision in particular is incredibly one-sided.
- The hallucinations of Michonne's kids were way overused. They lead to a few interesting moments but by EP2 I was sick of them.
- As with many recent TT games there are not many puzzles and hubs to interact with people.


While Michonne is far from perfect, in the end I enjoyed my time with it. I would recommend it but only on when it's on sale.
Posted 28 December, 2017. Last edited 28 December, 2017.
Was this review helpful? Yes No Funny Award
14 people found this review helpful
1 person found this review funny
18.4 hrs on record (16.4 hrs at review time)
Very underrated and one of the finest games of the genre.

Pros:
+ Amazing story with great characters.
+ Looks great and can run well on most systems.
+ The gunplay is nice and each gun feels different.
+ Cars have a lot of weight to them which makes driving very fun and satisfying.
+ Police can remember your license plate and appearance, which makes escaping the cops more challenging than in your average open world crime game.
+ Lots of collectibles.
+ Small things like buying food, bribing the police, etc. make this game stand out.
+ The game does a great job at capturing the 40's/50's atmosphere.

Cons:
- Limited hub world. While you can travel around the city, there aren't any activities or side missions to do and you can only travel around it mid-mission.
- The DLC's are very lackluster.

The empty hub world is what really holds this game back, but fortunately the good outweighs the bad. A must-have when on sale.
Posted 21 November, 2017.
Was this review helpful? Yes No Funny Award
5 people found this review helpful
14.0 hrs on record (11.1 hrs at review time)
Easily one of the best platformers on Steam.

A Hat in Time is a 3D platformer inspired by the N64/GC era of platforming, specifically Super Mario Sunshine. You play as Hat Kid, a young girl who needs to reclaim her time pieces that have been scattered across a new planet. Along the way you'll run into many wacky characters, such as the hyperactive Mustache Girl and the contract-giving Snatcher. All of the characters are colorful and have humorous dialogue, leaving for a memorable experience.

The game itself is a blast thanks to the fun levels and great gameplay. Each world has its own individual levels with a different scenario, similar to Mario 64 and Mario Sunshine. In each world are collectibles such as yarn to make new hats (each with their own abilities) as well as relics which can unlock time rifts (essentially the secret levels from Mario Sunshine). There are also other unlockables such as color schemes, music, etc. Collecting things is a blast and doesn't feel like a chore, and Hat Kid controls nicely thanks to the fluent controls and camera. In addition to all of this, 2 new worlds and co-op will be added to the game soon.

My complaints are minimal; the hookshot and camera didn't need to be equippable badges, and there are some minor technical issues. Nitpicks aside I had an amazing time with this game.

A Hat in Time is the perfect example of a kickstarter game done right; it captures the spirit of classics such as Mario Sunshine and Wind Waker while also feeling fresh for the current generation of gaming. A must-have for all platformer fans.
Posted 15 October, 2017. Last edited 22 November, 2017.
Was this review helpful? Yes No Funny Award
11 people found this review helpful
5.8 hrs on record (5.6 hrs at review time)
Sonic CD is often considered to be the best Sonic game to date, and for good reason. The game features fast gameplay, the unique time travel mechanic, smart level design, beautiful visuals, and an amazing soundtrack.

Thankfully this game made the transition to Steam without any problems. This port has everything that made the original Sega CD version great and tons of other content. The additional features include time trials, the ability to switch between the Japan and U.S. soundtracks, Tails as an unlockable character, and lots of other nice additions.

Everyone who is a fan of platformer games should play Sonic CD at least once in their life. For $5, I can't recommend it enough.
Posted 3 September, 2017.
Was this review helpful? Yes No Funny Award
5 people found this review helpful
16.1 hrs on record
An enjoyable JRPG that is heavily inspired by Earthbound. In Citizens of Earth, you play as the Vice President of the World who has to stop an alien threat. To do this, you'll need to recruit citizens with different skills and take on enemies in turn-based combat.

Pros:
+ Each citizen has a unique playstyle and an overworld ability. With 40 citizens in the game, there is a lot of variety.
+ There are a ton of side quests and even an unlockable new game+.
+ Combat is fun, and with the Mascot citizen you can change the difficulty at any time.
+ The game has a nice style and is very colorful.
+ Game has a nice witty feel to it, ranging from the dialogue to wacky characters like the security guys behind the fake trees.

Cons:
- The music is very annoying as it mainly consists of boop and beep sounds.
- Because there are so many citizens you can have, they don't have much character aside from when you first meet them. Basically once they're on your team they'll just fight enemies while occasionally saying a line or two.
- Speaking of lines, the VP and his allies will say the same quotes over and over in battle which gets very repetitive.
- The humor sometimes falls flat.
- While the game acknowledges that it takes a lot of inspiration from Earthbound, the climax of the story is basically a copy-and-paste of Earthbound's climax which I thought was sort of a cop-out.
- I've had the game crash on numerous occasions.

Fortunately for this game, the good outweighs the bad. If you are a fan of Earthbound and JRPGs in general, you should be able to enjoy this quirky little game.
Posted 10 July, 2017.
Was this review helpful? Yes No Funny Award
543 people found this review helpful
21 people found this review funny
2
3
2
3
12.5 hrs on record
When ANF was first announced, I was excited to play the next installment in the series but ultimately was left disappointed by this seasons severe drop in quality.

In short, this season was badly put together and could've been much better. Here are the main issues that plagued this season:

--------------------

Short Episodes: Episodes are only 1 - 1.5 hours long, whereas S1's episodes were about 2 hours each. The first two episodes of ANF were apparently split into two because the episode was so long, which is odd considering episode 2 is barely an hour.

No hubs/puzzles: The story of this game is very fast-paced which means there is little time to socialize with the people in your group and learn more about them. Remember back in S1 when you had to give food out to people in the motel and could converse with your fellow survivors? Or how about when you could build a swingset for Duck in S1E2? Moments like these are almost non-existent in ANF. Fun puzzles like starting up the train or turning off Andy's generator in S1 are absent as well, so the only real gameplay here are the same old QTE's from every other TT game. This was a problem in S2 but it's much worse in ANF.

Clem as a side character: For the record, I don't mind that there is a new protagonist that isn't Clem. Here is my main problem though: Clem is an amazing character that we've known and loved for two seasons. That being said, Clem’s presence ruins the immersion of trying to play the game through Javi’s perspective as I care more about her than everyone else. Why side with the random people I've known for an hour when I can side with an amazing character I've known for years?

Also despite what TT might try to say, you only play as Clem in 3 minute flashbacks.

Easy/One-sided choices: One thing I love about TT games is having to decide on a difficult choice and seeing what other choices people did. With the exception of one choice in EP4, all of the decisions in this game were incredibly easy to make. Gee, the awesome character that I've known for two seasons accidentally killed a scumbag who tried to attack me. Should I side with her or not? There's a reason why many choices were chosen by +90% of players.

Lazy animations: TellTale games aren't the greatest when it comes to smooth animations, and ANF is easily the best example of this. This season features tons of character models that are often ugly or emotionless. For example, in EP4 you confront a bearded guy who does not have any facial expressions at all when you are fighting him (TT didn't bother animating him)[i.imgur.com]. In EP5, there is a lady who lost her family and again has a blank face as she screams at the people responsible[i.imgur.com]. Where are the emotions? There are also tons of obviously reused character models, characters appearing in scenes when they should be dead because TT forgot to edit them out, and other minor bugs. I usually don't care about visuals too much, but all of these bugs and bad models were very distracting to the game.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=934389006

Clem's EP1 flashbacks: This has been talked about to death so I won't really go into them, but man were these just terrible. I knew when I finished S2 that they couldn't build an entire game off of all the endings, but couldn't they give Kenny a better sendoff than just a stupid car crash? Also Kenny and Jane's EP1 models are just hideous.

Choices still don't matter that much: The illusion of choice has become more and more linear with each new TT game, but ANF barely hides that fact that your story is incredibly straightforward. Examples: choose to hit the road in EP1, you still get caught by Max in the trailer. Choose to not join the NF as Clem, she'll still join. Choose to reject Kate and be bros with David throughout all 5 episodes, the latter will STILL fight against you because the plot demands it. The only S2 choices that produce any notable changes to Clem's character are the endings, and even their effects are very small. On the brighter side, a few minor choices can change your ending a bit and there is a triple determinant character that is able to survive the entire game (a first for TT). Aside from these instances, you are still forced to follow a straight path.

Bad writing/lots of inconsistencies: A lot of scenes are just awkwardly put together or make no sense mainly because of constant rewrites. Two specfic scenes that I felt were just really bad were Gabe ratting on me in EP4 for killing Conrad, and the fight with David and Javi. Both of these scenes came literally out of nowhere and were incredibly forced (especially the second one if you kept siding with that person and rejected Kate). Another result of the constant rewrites were various story aspects not making sense and creating inconsistencies/plotholes. I ran out of typing space, so if you need any examples just say so in the comments and I'll gladly provide some.

Badly written characters: Most likely because of the fast-paced plot, the characters in ANF are written very badly. After Javi is involved in a fishy murder and indirectly destroys Prescott, Tripp says "your the boss" to him after less than a day together. Joan is probably the worst TWD villain to date, as they have no character and quickly transform into a moustache-twirling supervillain. Ava had potential to be interesting though she doesn't really do much (and her EP5 death is probably the most hilariously awful death in a TT game). These are just a few examples and as before I can provide more examples in the comments.

Misleading dialogue options: A lot of times Javi will say the exact opposite of what you want him to say. Want to tell Tripp that you killed Conrad? Too bad! Pick the option where you admit it and Javi will just indirectly hint at it, only for Tripp to get mad when he finds out later. The same thing happens in EP3 when trying to tell David that you have a relationship with Kate. Also, [Tell him off] = "YOUR WIFE IS LEAVING YOU!"

Unsatisfying story/lots of cut content: There are multiple endings to this game and none of them were satisfying like the previous seasons. What's worse is that many characters (Max, Lonnie, Joan/Clint) are not mentioned at all from when they're last seen as if the writers forgot about them. Clem's main subplot of the game isn't resolved either.
TT has done multiple AMA's which revealed that ANF had a ton of cut content and overall was unfinished. In short, this game was rushed.

So many lies: "42 different Clementines" is a lie since your S2 choices will change like 1 or 2 dialogue options. "Biggest TWD game yet" despite being so much shorter than S1. One of the trailers misleads players into thinking they can avoid the fight with David in EP5.

--------------------

Overall, this season was rushed and poorly-paced. I'll probably skip the next game as this season made me stop caring about the series as a whole. If you really want to experience this game, just watch a playthrough online and save your money/frustration.
Posted 23 June, 2017. Last edited 16 February, 2019.
Was this review helpful? Yes No Funny Award
3 people found this review helpful
1 person found this review funny
2.2 hrs on record (0.6 hrs at review time)
Crappy visuals, glitchy vehicles/environments, and overall just an unfinished mess. Avoid at all costs.
Posted 26 March, 2017.
Was this review helpful? Yes No Funny Award
2 people found this review helpful
1 person found this review funny
39.8 hrs on record (38.7 hrs at review time)
Being a big fan of Lego Marvel Super Heroes as well as the Marvel Cinematic Universe, I was incredibly eager to pick up Lego Marvel's Avengers. Although it has faults, Lego Avengers provides the same amount of fun as its predecessor.

Unlike Super Heroes which told its own original story, Lego Avengers is based off of the films in the MCU, specifically Avengers and Avengers: Age of Ultron (though there are a few levels based on other films, such as Winter Soldier and Iron Man 3). The gameplay is identical to Super Heroes and other TT Lego games, in that you go through levels while fighting enemies and solving lego-themed puzzles. Like every other Lego game, you can have a friend drop in or drop out via co-op.

One thing that made Super Heroes so great was its giant New York hub, where you could do missions or just fly around for fun. Lego Avengers not only has the New York hub, but also has seven other "mini" hubs such as Washington D.C. and Asgard. This allows for more freedom and more fun in completing side missions.

Being based on the MCU, there are no X-Men, Fantastic Four, or Spider-Man characters (aside from a few Spider-Man variants in a free DLC). This doesn't bother me too much since the game mainly deals with the MCU, but I have to ask... WHERE ARE THE GUARDIANS OF THE GALAXY!?!? There are a few characters from the film that are in this game (Nebula, Collector, Ronin) but the main heroes (Star-Lord, Gamora, Drax, Rocket, and Groot) are mysteriously absent, which is odd since they were in the previous game. Although many iconic characters from Super Heroes like Venom and Deadpool may be absent, Lego Avengers makes up for it by adding a ton of new characters that are not as well-known. Despite these characters not being popular as say Doctor Doom, they are still a blast to play as. The amount of characters and variations more than makes up for missing some popular characters.

This game is not without its problems though. For one thing, the NPCs in this game are some of the most obnoxious I've ever heard in a game. You can't go 5 minutes in the Manhattan hub without hearing an old lady speak in a cringey voice, or someone say the same line about Iron Man fanfiction over and over again. The worst is when you're trying to solve a puzzle while someone is being mugged/attacked, in which case they'll constantly yell "IT'S MINE, HELP" every 3 seconds. Also some of the character variations are questionable: did we really need Steve Rogers (gym) and Stever Rogers (boxing gloves)? Another problem I have is that the camera often stares at an object for about 5 seconds just to make sure you know what to do, in case it wasn't obvious.

These issues are mainly nitpicks that don't deter with my overall enjoyment of the game. I'd recommend this to people who enjoyed Lego Marvel Superheroes since it is very similar and just as enjoyable.
Posted 12 January, 2017.
Was this review helpful? Yes No Funny Award
33 people found this review helpful
5 people found this review funny
2.0 hrs on record
Campaign Clicker is a clicker game that has you run for President by picking a side and clicking the screen to gather votes. You can use the points you get from clicking to purchase upgrades such as merchandise (which will earn you more votes per second) or fingers (more votes per click). There are also special booster chests that fly which can grant you special time limit bonus like 1,000 votes per click and so on. I actually sort of enjoyed the game at first, but all of that changed roughly 5 minutes into it.

Once you use 5 boosts, you are unable to use anymore until the next campaign which starts every 24 real world hours. Without these special boosts, it is nearly impossible to win any campaign, even with a ton of upgrades purchased/leaving the game idle. The only way you can use more boosts in a campaign is to purchase them with real world money. That's right: if you want to win a single campaign, you'll have to fork over some cash. Since paying is just about the only way you'll ever win a campaign, the game is pretty much pointless to play through since you'll lose anyway. Even the coins you get after each campaign don't really help that much.

Even without the P2W factor, the game has a lot of other faults. The UI is really bad/confusing to use; for example. sometimes when I tried to click on a balloon, I would click on one of the option buttons since the balloon was blocked by it. There's a leaderboard ranking in the game, but its completely pointless since your score relies on how much you've paid.

Honestly if they made the game actually winnable and fixed the UI a bit, I could actually see myself having a blast with it. Unfortunately in its current state, it fails to capture my vote.
Posted 9 October, 2016. Last edited 11 October, 2016.
Was this review helpful? Yes No Funny Award
17 people found this review helpful
1 person found this review funny
0.4 hrs on record
Games like this make me wonder why Greenlight even exists.

Set in "another world" of the Half Life universe (which seems to be just an average ship), you play as scientist Andrew Winner, who must go to this new world to find an "artifact," as the title screen says. The story feels like some terrible fanfic, complete with a nonexistent plot and terrible grammar.

The actual control/feel of the game is good, mainly because it's Half Life (aside from a few areas where you can get stuck and must reload a saved game). But don't expect anything new or exciting. The store page of this game says that there are a ton of new features, such as new levels, soundtrack, and "high definition models." After playing through this game twice, I can safely say that the store page is a gigantic lie. While it does have a new soundtrack (which is decent at best), the other new additions are barely noticeable. The "new levels" consist of going to the back of a small ship, talking to a guy with broken English, going back to the front of the ship, and having to fight the final boss from the original Half Life. The "fight" if you can call it that is just you shooting in the air while running in circles for about a minute. By the time you realize it, you'll have beaten the entire game in about 10 minutes. As for the "high definition models," they are no better than Blue-Shift's updated visuals.

Of course some may argue that it's a mod, and that it isn't going to be high quality. But if you do some searching, you'll find some amazing Half Life mods that were made years before this. The fact that this even got greenlit still baffles me to this day. On the bright side, it's free, so you can at least play it just to see how bad it is.
Posted 25 July, 2016.
Was this review helpful? Yes No Funny Award
< 1  2  3  4 >
Showing 11-20 of 31 entries