3 people found this review helpful
Recommended
0.0 hrs last two weeks / 14.8 hrs on record (6.5 hrs at review time)
Posted: 12 May, 2016 @ 8:44am
Updated: 12 May, 2016 @ 8:47am

Early Access Review
I've played this game for two hours so far, so that entitles me to put my opinions on the internet!

- The Good
Spiritual successor to RCT
Coaster design is handled quite well, you're given a great deal of flexibility while still keeping to the grid
Free-form scenery placement that can also be snapped to grid
TUNNELS
Entrances and exits can turn 90 degrees

- The Bad
Matching elevation on coasters pieces can be a major pain in the ass sometimes if you're not being mindful
Only one slope option for paths
Cartoon-ish graphics (Though this is personal preference)
Syncronised stations can be a bit buggy
Blueprints do not include terraforming

- The Early-Access
Only one music track for rides I HOPE YOU LIKE CAROUSEL ORGAN MUSIC
No water rides
Can't change from one slope to another
Can't use Block brakes to cram more trains onto a short station
I want my squirrel topiary back!


Is this game worth your money?
If you don't mind an unfinished but still very playable rollercoaster park management game, yes!
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2 Comments
Pipsqueak 12 May, 2016 @ 5:30pm 
While building a Wild Mouse ride I wanted to have two stations on the same track. I built around to the second station with temporary pieces, then deleted it so there was just two stations side by side. When it was finished the caoster didn't recognise the second station so I had to delete and replace it.
Sebioff  [developer] 12 May, 2016 @ 10:10am 
Hey, thanks for the review :)
Could you elaborate on the problem with synchronized stations? Got no reports for problems with that currently so I'd like to give that a look.