No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 104.5 hrs on record (81.3 hrs at review time)
Posted: 4 Apr, 2015 @ 11:24am

Hands down one of the most innovative and unique WW2 FPS (or FPS period) I've ever played, Red Orchestra and Rising Storm are an extremely enjoyable and unique experience. The game has provided me with hours of entertainment, has very unique gameplay, and has a ver yfriendly and ejoyable playerbase.

First of all, you should note that the only worthwhile poriton of the game is the MULTIPLAYER portion. There is only single player for Red Orchestra (abbreviated RO2 from now on) and it is definitely not worth even downloading. The primary appeal in this game is a massive multiplayer matches.

These multiplayer matches are also fairly diverse too. Though I prefer playing online campaigns on "realism" (essentially hardcore mode in other games) mode, the game provides a variety of other types of gameplay such as "casual" mode where damage threshholds are greatly increased, as well as gametypes such as demolition or team death match, or even standalone matches of Territory (of which the campaign consists of). Note however, I believe the largest playerbase is focused on Realism mode in Territory and Campaign servers.

The game has a variety of unique gameplay aspects that make it fairly innovative. When playing a marksman, for instance, You can usuallyswap between scope and iron sights to adjust your aim. When playing as a machine gunner, you may have to change your barrel should it overheat. Additionally, an interesting mechanic is the shock meter, which effectively lowers as you come into unfavourable circumstancessuch as artillery or machine gun fire. As this mter decreases, your player becomes suppressed and the screen turns black and white, limiting your efficieny. Each faction also ahs a specific bonus unique to their faction. For instance, the Japanese in Rising Storm (RS) have the ability to coordinate a banzai charge that does incredible damamge to enemy moral and can be very effective if coordinated correctly. The Russians in RO2 have a similar ability with their "Urrah" charges, which affect enemy shock.

The only drawback to this game is that most of the population tends to be concentrated on a select few servers at a time due to its small size, and often times the most popular maps (Bridges, Red October Factory, Mamayev, Iwo Jima, and others) are played repeatedly, despite the massive selection of maps. This is usually no big deal however, as each match is sure to be just a little different, and is sure to keep you entertained.
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