4 people found this review helpful
Recommended
0.0 hrs last two weeks / 103.9 hrs on record (34.6 hrs at review time)
Posted: 27 Mar, 2015 @ 9:19am

I have a great personal love for the warhammer game and the ideas behind the races, for quite a few years I played the warhammer 40k epic game and this game certainly bring sback a lot of the same things as WH40KEpic does and if you are a fan of warhammer 40k and turn based strategy I would highly recommend this game.

The good:

- A large variaty of units all different (to a greater or lesser degree).
- Each unit has a different role on the battlefield.
- There is a storyline and you get to pick a few responses allowing you to become more immersed.
- Each move of a unit have meaning.
- Pre-battle deployment is very important.
- selecting the right mix of unit is important and there is a need to get more than one kind.

The bad:

- The amount of men/vehicles in each unit is displayed by a number rather than each member visible on the screen.
- The AI seem to enjoy just mass assault and not much else, this sadly makes most of the battles not very varied.
- The AI have no clue how to effective use of it's unit and will often go for a low value soft target as oppose to letting the big guns slowly wear down the big heavily armored units. The downside is that heavy units usually gets really good and you can annihilate the enemy by throwing cannon fooder at the AI, however basic units will rarely survive for long.
- Each mission have a limit over how many units you can own/deploy, this means that the game quickly becomes about massed armored assaults whyere infantry have little real purpose except standing behind the armor and grabbing the objectives.
- Most of the battles is about grabbing X amount of objective spots, I found that a little dull. Especially since they are usually placed that it means you also have to annihilate the entire opposing force.
- Enemy command units while tough have a nasty habit of parking themsleves in the open on the front line to be fairly easily desposed off. With grand commanders like no wonder the AI have such poor tactics.
- Killing the enemy commander have no real effect on the battle.
- Enemy commanders fail to have significant impact on the battle. Yes I am really annoyed at the pointlessness of them.
- Each battle is LONG so if you want a full battle beware it will take probably between 1 hour and 1h 30m to play one battle.
- Some unit variants seem to have no purpose.
- It is not always clear what effect a tile will have on a unit.
- each weapon have a ton of statistic, but little to enable you to decide if it is a good or a bad unit when you are starting out.
- a minor point but I was really sadden that there was no option to customize your titans considering how many options other units has this seems like and oversight.


Overall the experience despite the flaws is overall good and very engaging, I have played several games like this over the years and this is in many ways one of the better ones and overall really well designed. The only real issue I have is that it doesn't feel (visually and mechanically) like a recent game, but rather as a game that could easily have been made 10+ years ago.

(and because I like the idea of scores!)

Art: 6 (it's good and fits but it isn't impressive)
Combat: 7 (lots of option everythign feels meaningful, however the AI and focus on heavy units brings the game down a bit)
Interface: 5 (clear and with a lot of options right at your fingers, as long as you already knows what everything means)
Story: 7 (it's a warhammer 40k story it's about war, fits well but could use a bit more... life).
Voice acting: 8 (surprisingly good)
Level design: 7 (excellent level design with interesting challenges to overcome, only downside it is a design that mostly make things difficult rather than enabling certain units to really shine).

Overall: 7 (or 6.7 if you want to be exact)


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