14 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 56.4 hrs on record (50.9 hrs at review time)
Posted: 31 Aug, 2017 @ 9:59am

Its the skyrim paid mod scandal, all over again. Only now its mixed in with microtransactions.

To note some negative factors that I learnt while researching this topic:

They removed the original skyrim from the steam store search, likely as to incentivize people buying the remastered edition for when they release paid mods for it. https://steamhost.cn/app/72850/The_Elder_Scrolls_V_Skyrim/
Some things to note, I dont believe skyrim script extender has yet to work for the remaster and getting mods onto it was intentionally made more difficult in order to incentivize people using bethesdas propreity mod platform. In addition to being a bigger disk space product, less optimized(At least for me, I use an AMD), does not support old skyrim mods and does not support steam workshop, this product will be having paid mods implemented to it.

The content creation club seems to have some of its heftiest items already be available elsewhere, I do believe horse armor at the very least had been available elsewhere, while the some of the other armors available can be obtained for free with superior versions by modders who decided to recreate them. This kind of creates a moral quandry, the official developers are making an inferior product that you have to pay for, one made after modders made the superior quality free ones, it would be in their best interest to take it down, however I have yet to see them do so. This is something to keep your eye on.

The content creation club also downloads any and all content to your disk, so it is in effect a sort of microtransaction system, unlocking items that is already in the game and downloaded to your computer. The big issue is in the future, when there had been plenty of creations made...will this make the game bloated? Many games end up struggling under the weight of its own content at times, sims 3 was a great example, ive seen the games performance chug due to all the expansions and even WORSE with shop items. This could end up making fallout require far more space to install while at the same time making it run worse.

At the end of the day, what is this going to be? They promised to sort of curate and pay modders to make content, however it has been since revealed that modders cant really do much with the limitations bethesda has put in place and with the saying of put your best foot forward, we have gotten skins, armor that already exists for free and HORSE ARMOR. Im not really sure why the hell they decided to release horse armor for the damn game considering its a reminder of their attempt to normalize DLC as a microtransaction, the same thing they are more or less trying to do, only with mods as microtransactions instead. They got a massive backlash back then, they got a massive backlash when the original paid mods released and they are getting a massive backlash now, if I were to make an observation, it really does not seem they learn. This is clearly not near the promises they made, as what they release just makes them out to be a laughingstock.

Addendum: Apparently, plenty of the creation club items offer statistical upgrades, such as an armor that lets you go invisible or backpacks that gives special bonuses based on how it is set up. Could an argument be made for pay to win singleplayer mods? Im not really sure about this, it does mean you may be paying bethesda to get better gear to progress easier. Its even more debatable with it being downloaded with the base game and purchasable with microtransactions.




Aside from that, fallout 4 is kind of a eh game anyways.

Its....at best, alright. But it has some of the same issues the core skyrim has, except mod support isnt really as developed to help fix some of the games core problems. The gunplay was most definitely improved but they kind of have been moving on a trend to make their games less about an RPG and more about an action game, the issue is that fallout 4 tries to be some hybrid of FPS and RPG but the RPG mechanics arent really there. They implemented a sort of procedural generation to weapons but lost out on actual depth to them. The perk system is for the most part just about making you stronger, as is the weapon upgrade system. In addition to radiant quests, ironically to this game less of a focus to quests than previous games and the game kind of being a little scattered with its content, often having certain characters in the story be far more fleshed out, as the story, aside from a split to choose a faction is linear.

Specifically, you cannot sequence break, you cannot kill important characters and dialogue in this purpose was mainly set up to act as a way to advance the plot forward rather than give options or unlock alternative ways of progressing. In many cases the "Four option" dialogue system results in choices that all effectively result in the same consequence or is otherwise saying the same things in different ways. The addition of a voiced protagonist hampers this further, as it meant that they have to record your character saying this for the entire game and also meant that the voice actor in question will have to be under a heavy load. This also means they have to pay more money for any sort of splits in dialogue or potentially worry about damaging the vocal cords of the voice actor. As a result this means that the questing experience is usually linear small stories, even admitted by the development team to be made not by their writers but by whoever had the coolest ideas.

I mean, just to cut this short, because I went on quite abit with my findings. The game is...okay, if you can get it on sale. I would instead recommend you to fallout new vegas as its a pretty well set up game made by some of the same people who created fallout 1 and 2 I believe. It kind of showcases what fallout can be when set up as an RPG and was really fun.
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