7 people found this review helpful
1 person found this review funny
Not Recommended
0.0 hrs last two weeks / 12.4 hrs on record
Posted: 19 Mar, 2022 @ 12:57pm
Updated: 19 Mar, 2022 @ 1:15pm

Surprisingly mediocre. I had medium expectations for this game based off the reception and visual direction it demonstrates, but these ended up being misleading for how bad the game turned out to be

I'll get what I like out of the way first

+Visual Direction
It looks uncanny as all hell that makes it feel off-putting every step of the way and its the most striking feature of the game, one that definitely attracted me to it before I touched it unfortunately, its not very realized and feels under-cooked in that there's a lot of visual artifacts and at times lack of variation - you'll be correctly expecting what the next "scare" is gonna be a lot because the game doesn't make many unique scenarios despite having such a distinct flavor

+Susan and Mitzi's relationship
Good chemistry, full of camaraderie that comes from the hardships of their lives. They are united by their polar opposite natures under the the circumstances that they only have each other left in their miserable lives. It's very sweet and adds needed solace in the dreary world of Mrs. Ashworth

For me it ends there. Otherwise, this game is like a checklist for a lackluster indie horror game

-Really bad voice acting
Some bad VA in other horror games is either campy enough that makes it endearing, but in TCL, its a genuine effort that falls flat. It doesn't help that the sound mixing is ATROCIOUS - some characters just sound like they are speaking into an $8 microphone from Walmart, or through a webcam. All things considered this might as well be the case, but it's noticeable enough that it takes me out of the experience

-VERY terrible sound design
Stock sound effects out the ass and the same piano strike jumpscare playing every 10 minutes...the ambiance is mostly sound effects instead of any instruments, and they play on loop so quick that they get old. Finally, the music choice.. is just so unfitting. Metal and buttrock for a horror game? None of it emphasizes the bizarre nature of the game, or Susan's demons that are the very foundation of the it. This game's sound design is a genuine insult to how much sound and music can leave a lasting impact on a game's atmosphere and engagement.

-Most artificial story with plot holes all over the place....
like Christ, The Queen of Maggots ends up revealed as a manifestation of Susan's depression, but then how did Susan get the paranormal ability to survive every fatal encounter she had from getting stabbed, to shooting herself, to breathing in nerve gas? Why does she need a gas mask to kill the pest control man if she is already demonstrated to be able to respawn if she encounters his cleaver wielding wife? Who are these parasites and why should I care? They end up being complete strangers to Susan who harm her life by complete circumstance, where is the buildup to any of it and why did the game try to invest me into the idea of needing to kill them when they are unrelated to Susan? They aren't even metaphors for things that hold Susan back, they were real physical people that other people acknowledge existed tl;dr this game's story makes no sense, has no interesting symbolic value, and is always disingenuous with what it sets up

Not Scary
Admittedly, this game is more set on being a dramatic story than a horror game, but its still marketed as one, and presented as one. Unfortunately, it is in no way scary. As mentioned previously, the visual and sound design is super underutilized to its possible potential, and makes the most nonthreatening, cheap horror that is not campy enough to be b - movie tier

Overall, a maddeningly forgettable run-of-the-mill horror adventure game. Nothing in this game will make a lasting memory with you, and you will certainly find stories of inner turmoil and horror MUCH better delivered in other games. Don't waste your time with this one
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