No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 5.7 hrs on record (4.2 hrs at review time)
Posted: 7 May, 2021 @ 3:00pm

I really wish that this game wasn't developed specifically by Landfall. Why? Landfall always uses this really garbage netcode, whatever you see happen to the enemy happens to them, whatever the enemy sees happen to you happens to you.

With any amount of ping this means that once your bullets are going at even a moderate speed, they are undodgeable, this game (and stick fight) simply needed to be built with a different netcode design in mind, one similar to fighting games of our time or spelunky 2's multiplayer for that matter. That would make laggy and bad connection matches freeze up and chug along and would intoduce a 2 to 3 frame input lag in multiplayer, but then all the mechanics, bullets, and physics objects would be synced. As it stands objects that move may not even move the same way on two players screens.

Yes, all this is a lot for a "party game" but considering steam remote play is not functional for all players and the game features an online queue as one of its attractions I really wish they hadn't just copied Stick Fight's netcode and called it a day.

This is also a positive review because I do LIKE this game. Emphasis on LIKE, most of my friends considered refunds in the short time we could actually bear playing this game. More specifically, the short time we blissfully didn't care about the netcode.
Was this review helpful? Yes No Funny Award