No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 17.2 hrs on record (10.3 hrs at review time)
Posted: 12 Aug, 2021 @ 11:07am

We got plenty of the funny reviews so I want to write something that is representing of the game. I would not recommend this publicly normally, but if you're here, you know what you're in for, or at least I hope you will know.
This game sucks, it's more the kind that sucks your soul than being plain bad. You know what art is right? Music, paintings, drawings, games themselves are art of course as well: They all evoke emotions, and have for certain Getting Over It will cause you to stir amounts of anger to the point of cholera, rage you didn't even know you could muster.

Best way I can describe it is a massage for the masochists after a long day of stress for not suffering enough. You know that stinging pain you feel when pressure sinks at the back of your shoulders? That's what you'll feel failure after failure, and trust me you'll fail a lot, whether it is because the vertically connected mountain has gaps that will lead you all the way through the bottom on key points or because controlling your movement is actually less intuitive than what it seems. That is an ache you'll have to endure if you want to feel the relief that comes afterwards, but for every step forward you make you'll immediately find a new reason to wonder why you put yourself through this ordeal.

Bennett explains his inspiration for this particular game and the unique emotions that rough pieces like this evoke, compared to the quick rushes that videogames from nowadays offer, and for those who prefer that side of the industry: it's a respectable decision. I think however that this little chatter is instead a conduit for reflection, wherever it might converge: Our taste for challenge, pain, our courage, determination or even mere stubbornness... Whatever the case, anyone who has decided to embrace this soul-draining experience understands the bitter pleasure that comes from pain and adversity, or will be forced to acquire the taste.

I may be getting out of hand with this silly chatter here, but regardless of if I overthink the themes of Getting Over It, it is precisely the reason why I see it as art in a more unorthodox way games tend to be. They can have wonderful stories, beautiful design and music, carried by gameplay that allows you to feel like it is come alive and shed a tear or feel euphoria... Getting Over It has none of that, and for its purpose, it most certainly does not want or need it. This is instead a thing for those who long to bleed, to catalyse their inner strength, as there's no victory with no proper defeat.
Was this review helpful? Yes No Funny Award