88
Products
reviewed
461
Products
in account

Recent reviews by Mißgunst

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Showing 21-30 of 88 entries
No one has rated this review as helpful yet
43.6 hrs on record (35.7 hrs at review time)
A nice game with a bit of everything.
Challenging and punishing, but with options to make your life easier whether it is an easier difficulty, custom settings, the roguelite progression, knowledge of the game itself, or any combination of them. Charming visual design in its monsters and locations, and without being afraid of making a joke every so often. Simple stat and combat systems, but that still manage to provide player options and some depth through a great array of weapons, consumable items, effects and a large world that opens up more and more throughout the playthrough. Every campaign has some identity of its own without deviating or disconnecting too much from the main game.
I don't have much in depth to say about this game, as I may with others, but I can assure that you can find fun for yourself here, even if it is best enjoyed with friends. What a tabletop game good if you don't have someone to harass over the dice after all?
Posted 28 October, 2023.
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No one has rated this review as helpful yet
411.2 hrs on record (162.2 hrs at review time)
Early on was leaning to not recommend it because it was boring and not as difficult as I had hoped.
Returning to it I realized I accidentally made a build so powerful even its defect of "glass cannon" was dismissed because I had life drain on amounts of damage that exceeded my max HP tenfold, several times.
The more diablo-likes aficionados can explain to you in detail why this game is great. I'll conform with telling you that it is got lots of depth, lots of numbers, lots of enemies to kill and lots of fun. My only caveats would be some of the world's structure and exploration, and that I'd love to see more puzzles on other mechanics in the main game, but it didn't keep me from enjoying it.
Posted 20 October, 2023.
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1 person found this review helpful
106.5 hrs on record (75.8 hrs at review time)
I don't think I could serve this game's beauty justice, even with all I could or want to write. Just go in blind, and hopefully you'll have the curiosity, drive and courage to see for yourself
Posted 15 October, 2023.
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No one has rated this review as helpful yet
1.7 hrs on record (1.0 hrs at review time)
This game is exactly what it says. You get squirrels, and you staple them, and you can also meet god, or commit sins against her holy will. The squirrels are watching, and she has more than you have bullets.
Posted 13 September, 2023.
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2 people found this review helpful
8 people found this review funny
34.9 hrs on record (21.1 hrs at review time)
Cute game
Would recommend if you like Zelda, Dark Souls or have a masters in Linguistics
Posted 14 August, 2023.
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No one has rated this review as helpful yet
52.4 hrs on record (50.9 hrs at review time)
There's few to add from me that anyone hasn't said already. My favorite features of the remake in particular however, are the more thematic shooting range with a banger track to accompany, the changes to Ashley to make her both a better gameplay element and a much more endearing character, the fantastic shooting and the greatly improved story, which keeps its B-movie vibes with new ridiculous one-liners, but more depth to it, like Luis' new background, motives and personality for example.
Posted 23 July, 2023.
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15 people found this review helpful
2 people found this review funny
0.0 hrs on record
Downpour is a marvellous expansion on the original Rain World. Some have found disappointing its change from vanilla RW's subtle, hidden plot and survivor's simplicity by turning into more of a proper game, so to speak. Rain World is a world of its own, unconcerned about your presence both in its location and design, full of ambiguity; Downpour starts with the same mystery, but both previous knowledge and the game itself will give you a goal while appealing to more traditional fun, but carefully maintaining and expanding the ecosystems you already know and love, its biggest appeal. Instead of throwing you into the world of new or surrounding iterators, you venture through revisions of the same territory with new species of slugcats, each with signature abilities and flaws, and environments unique to their stories. Don't be fooled though, as predators and the changing environments will continue to be greatly lethal if you don't adapt and evolve your own abilities.

Even outside of these extra slugcats, you'll find lots of new content to play with thanks to Remix, all of the which you can tackle with friends at your place, or through Steam's play-together. You can re-explore survivor using mods from the workshop to tweak your experience, or enter new regions and rooms altogether, alongside new vegetation and creatures, more lore to uncover, and even once you've given closure to these cycles of life and death, you can lengthen your suffering in Expeditions and the new challenges and arena items. Expeditions are a roguelike mode in the which you'll gain perks with every success, and then go back to square one once you've been bested. Arena challenges throw you into different hardships, in the which you must succeed to kill or feed before the rain takes you, or until this life is given an end.
Posted 19 June, 2023. Last edited 22 June, 2023.
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No one has rated this review as helpful yet
212.7 hrs on record (114.8 hrs at review time)
Scug
Posted 15 June, 2023.
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3 people found this review helpful
34.6 hrs on record
While I'm neutral on the game, I'd tend to not recommending it. The main reason why I can't recommend it is because of gameplay aspects mostly: The combat is a lot less freeform than in Dying Light 1 or the Dead Island games by snapping you onto targets and having more rigid animations which I suppose was made to make the combat more snappy, but instead makes it feel cumbersome or unresponsive and clunky at times; although the extended moveset such as vaulting over enemies to perform dropkicks, charging while blocking and being able to perform windmills and pounds with both weapon types is good even if the rigid animations doesn't service them. Parkour wise, there's a lot of mobility as well, and it didn't suffer as much as the combat, but the ability to perform wall runs in succession, to jump out of wall runs and use them more creatively is half locked away on multiple skills and half not possible anymore; the grappling hook was revamped from its overly useful form from DL1 and while still fun you can no longer just zipline yourself everywhere but you can also half exploit height gains from its current iteration and combine in with high-jumps, wall runs and the multiple other abilities added to the parkour moveset which while not ground-breaking do enhance the experience. Adding to this, there's a lot of UV light and boosters to go around and chases are less likely, only being started by ground bound howlers once spotted and then breaking very quickly while growing in scale not-quickly-enough. Even on hard mode I hardly ever saw a volatile at night, thus all making night time less of a danger. As an extra, some of your most useful gear, such as the glider and hook, are nightrunner tools which you obtain at key points in the story. What this means is that once you move onto New Game+ you'll lose those items until you reach said points again.

More on the background, the diving into light-RPG mechanics with armor stats, to keep it short, is the same way it is on every other 3A game that pretends to have more depth with it: Inconsequential even on hard difficulties, because while every so often I do enjoy seeing 10% more healing from items, I couldn't care less about such massive perks as 3% better stamina regen or 5% more damage against virals on Sunday night after eating beans. As long as your armor is at level you shouldn't have any issues, just slap on the first thing you see. Slightly more relevant, you can enhance your blueprints to craft more and better items which is actually a nice touch even if you can still get along with simply enhancing your crafted medkits and relying on your weapons and movement.

Story wise, it doesn't look bleak even if it's flawed, it manages to deliver on making your decisions reflect clearly on the story to a degree although suffering in a few spots. Negatives first: I'm nowhere close to being a writer of any sort, but even as such some of the dialogue feels written at a Marvel studio, as if written for a cartoon that tries to not sound too common but that instead of achieving a degree of engagement instead breaks feeling natural, sometimes even being cringy. Even if the original Dying Light's dialogue had a few funny lines every so often, most of it felt natural and spoken with proper tone. However, the big positive comes from critical decisions you take during the story properly reflecting onto the progress of the game, not only changing the fates of different characters, but also allowing different storylines and reflecting on the ending, and the best possible version is achieved by a decision you take early on, and that you may guess its effect once it comes back at you during the final mission. The caveat to this however, is that the first third of these decisions are rather unimportant to the grander story, and that the interesting stuff begins once you reach DL2's version of the Old Town. I can't speak for the objective quality of the overall story, but once things picked up in the later half it was intriguing to see what came next just as with Dying Light 1.

While I wouldn't rate Dying Light 2 as a "waste of time", it fails to be a proper sequel to Dying Light, messing with the tuning of the elements that already existed which greatly effects the feeling of good additions to it, including controls and UI as well. Techland did come through with their promises, offering a larger game and delivering a story genuinely affected by your decisions (mostly), but they flunked a couple steps on what the game's larger appeal was. It's easier to forgive a story of less quality if the gameplay carries the fun, but it's hard to properly enjoy a story if the gameplay that carries it feels cumbersome and sometimes unfun.
Posted 22 April, 2023. Last edited 27 April, 2023.
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9 people found this review helpful
34.4 hrs on record (20.3 hrs at review time)
I have very few words for Everhood.
It is a game that'll take you in a psychedelic trip through a dark but oddly endearing world. You'll realise it could not be that far from our own, and you will be pent up by existentialism at least once or twice. Despite being a bit rich in its potential meaning, it doesn't rob itself from being an incredibly fun and engaging experience.
About the game, the front page describes it simply and accurately but does it little justice. This game's soundtrack is sparse, varied, memorable and an instant classic. Made by so many different composers, every track is palpably unique and well placed, and it does very well on leading the gameplay. You can play this game with one hand, that's how simple it is, but the low skill floor has an extremely high (not to say infinite) ceiling. Once you finish the game you'll likely have a reason to come back: Hone your skills with the scored battles' leaderboards, play a no-hit run or simply run the NG+ for extra secrets and different endings. it never ends in Everhood
There's little to be said, but it's one of those that shows you that indie means passion, and anything with passion is worth loving.
Posted 30 January, 2023.
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Showing 21-30 of 88 entries