No one has rated this review as helpful yet
Not Recommended
0.0 hrs last two weeks / 147.6 hrs on record (45.0 hrs at review time)
Posted: 6 Oct, 2021 @ 10:12pm

It is addictive.

Tip for those struggling with ranged weapons, the weapon xp system gives the same amount of xp no matter how much you hit an enemy with a weapon. So if you want to level a bow or magic staff, attack once, switch to another weapon that can block attacks.

And now the bad stuff.

The game feels unbalanced when it comes to life skills. You need all of them, for any of them. Wanna make "cloth" pants? It needs metal. An iron sword? It needs leather.

The marketplace has some massive growing pains from being a new game and I suspect because everyone is doing life skill stuff, theres not really a market for any item. When you can go out and get it for free. Theres no npc shop to sell surplus to, so you'll eventually hit the wall of no storage space.

The faction system is, well, a generic faction system. Feels like Pokemon Go again. Instead of gyms its towns. There is a "reward" system for faction currency earned from doing faction quests. But most of it is underleveled by the time you have enough to get anything. Besides runes of holding for more carrying capacity, its underwhelming.

Whatever the ♥♥♥♥ the fast travel system is. It has its own "currency" called Azoth to use, that is also used to give crafted items a bonus stat or a slot if lucky. Azoth sometimes drops and sometimes doesn't. For how I'm playing atm I've been getting nearly none. Probably need to look at a guide for it.

Crafting is a mess. On top of needing the life skills for other life skills, there are leveled crafting stations. So you have to go to another town to make an item because the ruling faction upgraded the station there and not in your main town.

Crafting also feels underwhelming, most of the time you are making underleveled armor/weapons compared to stuff that randomly drops.

No matchmaking for the dungeons.

Content drought at level 25-30 for solo players. At this point its pretty much meant to be played with a group.

Buying a house atm is a waste of money. Also the bonuses that you can get from it besides one extra free fast travel every 3-4 hours, other bonuses require high crafting levels to create the trophy buffs and extra storage. You are taxed every so often after buying the house and with the marketplace being a mess and no real way to make money, you'll eventually get evicted.

Combat eventually boils down to attack twice and block, repeat. Unless you aggro more than one mob, then you're praying your block stamina doesn't run out and get stunned because of it.

Doesn't feel worth the price. Still fun though.
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