7 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 6.8 hrs on record
Posted: 8 Sep, 2024 @ 7:11pm
Updated: 26 Sep, 2024 @ 12:21am

Early Access Review
BUYER BEWARE: Dev is an asset flipper with minimal programming knowledge and no game dev skill. Who will change game genres the next time Unity has a sale on assets.

The game changed genre from Monster Hunter to turn based rpg... I'd have no problem with an rpg system, but removing the monster hunter action combat aspect seems a bit much. Removing the entire reason to be playing in VR if its a menu based rpg. I haven't touched it in VR as my headset is broke so I'm assuming a little, but I did play in desktop mode.

Maybe it could've been mixed to where there is a timer before your combat action can be counted for VR, then have a mario and luigi defense mechanic if you shield at the right time. Then be able to freely use restorative items regardless of the turn based timer. Instead of whatever this is.

And the option to play without the turn based restrictions and have your vr actions count while keeping the RPG stat system.

A desktop mode is nice.

Bugs I found with my playtime in desktop mode.

Using the character customization zooms in the camera to inside the head and you can't see to edit and its stuck until you leave the room.

The camera is also always looking at your butt when you load into a new area.

Potions that are in the supply chest cannot be used in the turn based system. Don't know if that includes potions player bought.

Having to right click to use the camera. Seems like it would be better to right click to free the mouse for the rpg combat menu.

There is no quit menu.
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