1 person found this review helpful
Not Recommended
0.0 hrs last two weeks / 0.6 hrs on record
Posted: 4 Jan @ 10:34pm
Updated: 4 Jan @ 10:47pm

I had hoped for a zelda-ish combat or a twin stick shooter type deal. Thats what I get for just looking at screenshots.

Enemies can attack from every direction. You can only attack with swords from 6 pixels out in a straight line 3 pixels tall, only to your left or right. And enemies love to stand in the 6 pixel safe zone of right on top of your character because of the chase ai. It can be fixed simply by increasing the attack range of enemies and then having them stop and attack when the player is in range, instead of hugging them to death. Or giving the player a secondary hitbox that only tells the enemy they are in attack range to stop the chase.

But I have a feeling it was intentionally made like this... BS mechanics don't make a game difficult, only annoying. Difficult games can be fun, annoying ones not so much. At least give a small highlight of the attack area for the player, like a cross hair from fps games except for this game.

I wonder how the crossbow works, it looks like its not forced into a straight line in the trailer.

Green is where the enemies will stand if you don't constantly run away. Red is the area you can attack.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3400912381

Otherwise a decent game.
Was this review helpful? Yes No Funny Award
Comments are disabled for this review.