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Recent reviews by HowDoUAim

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Showing 41-50 of 54 entries
1 person found this review helpful
1.5 hrs on record
Intentionally vague story that has yet to make any sense, lore keeps getting more convoluted with each entry in the series. You know those movies that have cliffhanger endings? Most people hate that, and FNAF does the same thing in every game. The story would be amazing, if it could ever come to a conclusion. Yet with each game, I further doubt Scott's ability to tie it all together. I think this will remain one of those games that people theorize on, but never get a definitive answer, which is unfortunate, because the lore of the game far surpasses the gameplay.

The gameplay is half horror game, half click-fest. Literally all you do is check your left/right light, your left/right door, and the camera. The only animations the game has are the jump scares, and when your guy looks at his laptop. The game could almost be a Flash game. This is affirmed by the fact that other people actually have made FNAF clones in Flash on sites like Kongregate.

When I questioned the game's story in the FNAF4 forums, I was banned for spamming. I did edit my post several times within a couple of minutes, but never posted more than one thread: http://i.imgur.com/2fIhfD8.png
Posted 1 August, 2015. Last edited 7 November, 2015.
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No one has rated this review as helpful yet
3.4 hrs on record
This is Scott Cathon's best game. It has charm, and as you play it you definitely can tell it's made from the same guy who made FNAF. The platforming is pretty fun for a while, but overall I've seen free flash games that offer comparable quality. The night parts are fun at first as well (and the planet in the background looks amazing), but then you get tired of slowly moving left until you find a few things, then having to drag them back to your base and give them to the appropriate machines. Despite the redundancy of the games two key playstyles, it's definitely unique enough to recommend. If you find this game for cheap, I'd advise trying it out.
Posted 1 August, 2015. Last edited 7 November, 2015.
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No one has rated this review as helpful yet
47.9 hrs on record (29.1 hrs at review time)
TL;DR : Paying gives slight advantages which will increase probabilities of things like shots, stealing, blocking, speed, etc. but ultimately skill overrides all of this. I have paid nothing, and still whoop players who have spent cash on this game. There's a lot of trash-talking, but show me a competitive game without that. If arcade style hoops is your thing, this game is really fun, and the price is right.

Do you remember NBA Jam. or more recently the NBA Street series? This is an online, 3v3 version of those games. There are no rules, no fouls, but it's so much fun and an enjoyable arcade style basketball game. Just to address a few issues though:

Some games have had lag spikes that are annoying, but most of the time fix themselves within 10 seconds or so. Other times, there are glitches such as the ball being unable to be picked up, passed, shot, in which case you will be waiting for the game clock to expire, and whoever had the highest score before the glitch will win.

Is this game pay-to-win? Somewhat, but not really. There are a lot of little stat boosts you can buy with money, but most of them can be earned by playing the game and earning in-game currency as well. There are "special" characters which start with additional stat boosts, but you can also earn one of these for free by reaching level 50 with any character. Ultimately, do people who cash have a slight advantage? Definitely. But no amount of cash can make you a good player, or let you win all the time. This game still relies heavily on skill, predicting your opponent, and your general ability to play good offense and defense.
Posted 8 July, 2015.
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No one has rated this review as helpful yet
11.6 hrs on record
Awesome underwater survival game. After playing through both Adventurer (easy) mode and Survival (hard) mode, I can say this game can be tough, but is mostly fair. Simple crafting system, three depths that offer completely different ecosystems (fish/predators, ores that can be mined, even the seaweed rewards and appearances vary on depth). A bit of advice if you do buy this game, on Survival mode, focus on building yourself a nice self-sustained farm first. After you have hundreds of potatoes and carrots, you have the means to heal yourself for a long time, which is nice since one death is game over. Other than that, save some gold then once you get copper and manganese, you can build a little army of harpoon turrets. Every time you steal crystal which is one of the most valuable resources, krakens will come after you, which are the toughest monster in the game. Those harpoon turrets will make quick work of them, combined with a spear gun of your own. Took me 6 hours to fully explore the map on hard mode, but it was well worth it.
Posted 22 May, 2015.
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1 person found this review helpful
7.5 hrs on record
Once I watched TotalBiscuit's "WTF is... Ironcast?", I immediately bought this game. Fans of Puzzle Quest will feel somewhat familiar with the gameplay already, which has a mix of puzzle-RPG fights and roguelite. It's a matching-to-fight game, except unlike Puzzle Quest, you aren't moving pieces to create rows of 3+. Instead, you are using your mouse to typically connect the longest consecutive line/grouping of tiles.

The games are fairly short, involving you picking from 3 missions at a time, leveling and building up your pilot and ironcast to eventually fight a final boss that is slowly making his way to your base. The first time you meet him, you will be really excited that you made it that far, then you will probably be brutally destroyed. But as you continue to play the game, you will gain exp to raise your Global Level. As your Global Level rises, you will unlock things like new ironcasts, new pilots, and permanent stat boosts or bonuses every time you level in-game. As you can imagine, this makes the game slightly easier with every playthrough, encouraging many of them to complete your adventure.

The battles are also pretty involving. You have many types of tiles to collect: ammo to shoot, power to raise your shields, speed so your ironcast has a chance to entirely dodge attacks, and repairs to repair weapons, legs, and shields that will get damaged by enemy fire. You take turns making moves on unique boards (you play off your board, and the opponent has it's own), which is good in knowing you can set up moves and not have them stolen by your enemy. The enemy also plays fair most of the time, so you don't feel cheated by the fact that he has a separate board that you cannot see.

TL;DR Great puzzle-fighting game. One of the rare games I've paid full price for, but even more impressive is that I do not regret it one bit. It will keep you entertained for hours, provided this type of game sounds fun to you.
Posted 15 May, 2015. Last edited 15 May, 2015.
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No one has rated this review as helpful yet
11.6 hrs on record
If I had to describe Hero Siege, I'd say it's part Diablo, part tower defense, and part roguelike. You pick one of seven classes (more with DLC) ranging from your typical warrior/archer/mages to more unique classes like the pirate, nomad, and redneck. (Yes, redneck is a class.) Each has a unique skill tree that you may build as you level up. In addition, there are a nice assortment of weapons and equipment to attach to your character. Last but not least, each boss you kill typically grants a rare relic, which stack bonuses, but are lost when you die.

Speaking of death, you will die. Many many times. That's why it's a roguelite. The good news is there is quite a bit that carries over every time you die, including your level, stats/skills (minus most bonuses like relics and potions), and equipment.

Last but not least, this game is similar to a tower defense in the sense that you fight wave after wave of increasingly stronger bad guys, with a boss thrown in every 5 rounds. There are many random things that can happen between rounds to make it more interesting. These things vary from statues appearing that can grant both permanent and temporary boosts and penalties to your stats, and dungeons that you may enter for more loot/relics.

TL;DR It's a pretty fun game. A bit of Diablo, tower defense, and roguelite mashed together for a fun and addicting grindfest. Also, if you buy the DLC you can play online with other players. This may be a turnoff for some because it's a DLC-restricted feature, but at least it's an option for an extra $5.
Posted 15 May, 2015.
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15 people found this review helpful
6.1 hrs on record
Pros: Fairly action-packed 2D tower defense game. Many units have special moves you can click to use, adding a bit of strategy and timing to the gameplay. A lot of different units available (though many locked behind a paywall). Overall, a pretty fun game of it's type.

Cons: While you can earn medals (real cash currency) in game, you can only buy temporary boosts and in-game currency with these medals. Any pay-to-play units require you to buy them as DLC on Steam. The game has multiplayer (1v1 and 2v2) which would be a plus, if anyone played this game. I've tried many times to find both 1v1 and 2v2, but never have found anyone to play with.

Essentially the game is fun in single-player mode. But it falls flat after a while, when you realize the only reason you're grinding is to become stronger, but it's pointless when nobody else plays the game to compete with. If you want more Steam achievements, that is really the only purpose to play, other than to pass a little time. And games of this type are often free and a dime a dozen all over gaming sites like Kongregate. It brings nothing new to the genre, but if you were to buy everything, you'd be spending close to $200 on a dead game.
Posted 3 May, 2015.
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1 person found this review helpful
1 person found this review funny
4.5 hrs on record
This game has it's issues. In full-screen mode, whenever you change windows, the game blinks to the desktop to show you a loading bar, then goes back into the game with the new menu. There is no useful information in the game, tutorial or otherwise, to get you started. The audio always works fine, but sometimes the voices seem to work, while other times they don't. However, if you take the time to watch someone who has learned this game play it on Youtube, I think you will enjoy this game for a while.

I watched someone else play, was reminded instantly of MAD TV (an old German DOS game where you run a television station in a similar fashion), then bought the game in a bundle. It is similar to MAD TV in a few ways. You run your character around various places to draft ideas for games, hire workers (programmers, artists, composers), buy engines until you can afford to make your own, produce the game, then get a publishing contract, and finally ship the game to stores. There's even a store you can enter to check the top 10 selling video games, until your game stops making money, where you then can try to sell it or throw it away. There's an auction to get license for real movies and other popular brands (I had a spoof of Indiana Jones that sold well, but also cost me a lot). There is enough going on in this game at any given point to where you get in this loop of design, produce, sell, and it might take you a restart or two, but with a little trial and error, you can be successful.

Overall, this game is definitely a lower budget title, and it shows. I would've liked to see a bit more, such as gaming conventions like in Game Dev Tycoon, or even awards that your game could win from reviewers. But like MAD TV, once you learn the ropes of the game, and finally avoid going bankrupt on your budgets, it's a pretty solid simulator. Nothing special, but it's definitely entertaining for a couple of hours at least.
Posted 26 March, 2015.
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28 people found this review helpful
20.7 hrs on record (12.3 hrs at review time)
Early Access Review
I bought this game almost immediately when it released on to Steam. Like many others, I have fond memories of Populous, also made by Peter Molyneux. The promised multiplayer was a major draw for me, as I thought the idea of an MMO-ish Populous game sounded amazing. However, it seems the multiplayer will never happen, and the content of the game is lacking even to it's spiritual predecessor from 1989.

This interview says it all: http://www.rockpapershotgun.com/2015/02/13/peter-molyneux-interview-godus-reputation-kickstarter/
Posted 9 March, 2015. Last edited 9 March, 2015.
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1 person found this review helpful
0.6 hrs on record
I probably shouldn't be reviewing this game with less than an hour of gameplay, but I gave it an honest effort. If anything, my lack of playtime should be a testament to how boring this game becomes. I received this game for free from Double Fine, as an apology for the fun-yet-under-delivered game known as Spacebase DF-9. At first, I was excited. I had read about this game in Game Informer, and the idea of "hacking" objects to complete puzzles and fight was new. Then once I witnessed the execution, I couldn't play for very long.

A majority of the options for hacking any given object are redundant and/or pointless, but some can be fun to mess with. For example, I hacked a bird that was trying to kill me, and made him keep attacking me for -20 damage, which meant he was constantly healing me for 20 hearts and rendered me invincible. However, if I see another rock that I have to edit the movement value for just to push out of my way, I'll lose my ♥♥♥♥.

Shortly into the game, you are introduced to a method of time-travel, where you can go back into time to revisit any area you have visited. This is a fun idea in theory, and adds to the depth of some puzzles, but can get very confusing. The fact that you can rewind to the beginning of every single area you've ever visited in chronological order quickly adds confusion as to when you should use it, and when it has no purpose. Not to mention if you've visited a place 10 times, that means there are 10 different points in time where you could rewind to that single area alone. It does have benefits though, adding to puzzle depth as mentioned earlier, and acting as an auto-save feature for every area. That way if you make a mistake, you won't have to load your last saved game and potentially lose progress.

It's like an old point-and-click adventure game, where you have so many items in your inventory that you are absolutely lost, and no matter where you go you can't figure any new ideas out. If you have to look for a walkthrough just to figure out what to do next, then you're no longer playing the game. You're just parroting the instructions of someone who has already figured it out for themselves.

Overall, the game is fun for a little bit. I've seen most reviewers have managed to beat this game in about 4-6 hours. So I'd say if this type of game still sounds interesting to you, wait for a generous sale. As humorous as pricing the game at $13.37 is, I got it for free and still can't force myself to play beyond 35 minutes.
Posted 13 January, 2015. Last edited 14 January, 2015.
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Showing 41-50 of 54 entries