1 person found this review helpful
Recommended
0.0 hrs last two weeks / 63.6 hrs on record (14.8 hrs at review time)
Posted: 12 Feb, 2024 @ 3:54am
Updated: 5 May, 2024 @ 8:27pm

Following the recent Soy news, I would like to reiterate my recommendation for this game. It has improved significantly in terms of bugs and overall playability. However, I feel compelled to address the borderline pay-to-win aspect of the game. New warbonds are released every two weeks, and it is virtually impossible to acquire them for free within a reasonable timeframe. While they do remain available, the game heavily encourages microtransactions to afford them. Upon purchasing any warbond, the next one becomes available only after the player's credits are reset to zero. This essentially forces players to either make additional purchases or engage in 100 hours of playtime to obtain the newly desired warbond.

In reference to the recent controversy, it is important to note that the concerns regarding security and data collection are not the primary issues. Rather, the crux of the matter lies in the aspect of control. Individuals are justifiably expressing their discontent with certain aspects, and it is crucial to acknowledge the validity of their concerns.

However, it appears that many are overlooking the actual reason behind this change. The primary motivation is to exert control over the player base that interacts with their players. This rationale aligns with their previous denials of crossplay opportunities, as they lack the ability to regulate who participates in these interactions. Soys objective is to maintain authority over who is subject to bans and the reasons for such actions.

In the event that I make a statement on my personal computer that contravenes the terms of service set forth by Soy, they lack the authority to take action against me directly due to the fact that I am utilizing the Steam platform rather than their own. While they may have the ability to contact Arrowhead and request that I be banned or have my access to their servers restricted in some manner, this would only be possible if I were to link my account to theirs. By doing so, I would then be subject to their distinct set of rules and terms of service, which are separate from those of Steam, with the exception of universally applicable prohibitions such as racism and illegal activities. However, I find it unacceptable that Sony would have the authority to suspend or ban me from using their services due to actions I have taken on my own personal computer, which is not their property, simply because I am using a Sony account to access their services. I firmly believe that Sony should not have the ability to dictate how I play a game on my own computer, which is not their property, and which I purchased through Steam.

Certainly, this situation has already occurred with entities such as Microsoft and Xbox games, including Sea of Thieves and Forza, for instance. While utilizing Xbox services, there is an inherent connection to Microsoft Windows. Unless you engage in Xbox party chat, you generally face no issues. However, I believe the timing of this decision has caused the backlash. Initially, users were able to play without any issues, and then suddenly, they were required to link an account. This change was not well-received, and I think if it had been a requirement from the beginning, the launch would have been more challenging, but people would not be as upset about it.

fortunately for Arrowhead, Soy may reconsider the decision. If not, you should attempt to make it mandatory for crossplay exclusively with PS players. In this way, if individuals desire to play with their friends on that platform, they can link an account and adhere to the user terms.

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