No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 322.3 hrs on record (265.5 hrs at review time)
Posted: 14 Apr, 2021 @ 6:44pm
Updated: 28 Feb, 2022 @ 11:32am

What can I say about dark souls 3? Simply one of the best games I had the luck to get to know. Even though this was my first game in the franchise, the history, characters, and gameplay were so addicting and gorgeous it made me want to go through the whole series.

However, the main critique I have about the game is that: The difficulty seems to be so elevated to a certain point of creating unfairness, tediousness, and lack of new strategies.

It is undoubtedly the choice of the developers to target their games to any audience they want. If they wish to make their game as hard as they want, they have all the right to do so, however, this shaping of the game to focus primarily on "keeping it difficult" lead to some severe flaws. For example, despite the game showing itself as an RPG, with multiple spells, weapons, and armors, there's almost no diversity in classes except for the same "melee and dodge" build.

Ranged classes(except for very few specific mage classes and pyromancer builds) are practically non-existent. If you wish to create an archer run only using bows as your primary weapon and daggers as secondary, the game seems designed to make it impossible in an unfair and illogical manner. The game presents you with multiple options of bows, crossbows, and different types of ammunition against certain types of enemies, tricking you into believing an archer's only run is possible despite difficulty against mobile enemies and certain bosses. Until you realize cheap daggers and even broken swords do more damage than upgraded bows and even special bows/crossbows.

How about a more simple "heavy" class then? A juggernaut that carries only a gigantic sword and doesn't care about dodging, relying only on his brute strength to pass through obstacles? The game won't allow that too. Even if you max your defense status, health, and wear the best armor on the game(Havel's set), you still won't be able to absorb more than 6 or 7 hits from any boss. And just as before, even though the game has numerous types of armors, shields, spells, and stats points specifically for carrying more heavy armor, often you will only last 2 or 3 more hits than someone with light or no armor.

That greatly reduces the replay factor, since the only "viable" way(at least for the majority of players) to beat advance in the game is to follow the same "melee and dodge" build, wearing whatever armor isn't too heavy, maxing out stamina points for rolling as much as possible. Any build that slightly diverges too much from the aforementioned is almost incapable of advancing, and it's sad. It was as if the game was designed to make any kind of diverge gameplay style impossible, even though it has items, spells, armors, stats, and mechanics that would easily allow that to happen.

If the gameplay was more centered around simply making classes and items feel fun to play as and impactful this would be a 10/10 no doubt. But it's just so frustrating to see the developers just throw all those possibilities down the drain because it could impact the difficulty of the game making it easier.

Overall, it is still a great game, 8/10. I would recommend it to anyone that always wanted to live a knight adventure and wishes to face a difficult challenge.
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