No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 7.5 hrs on record (2.2 hrs at review time)
Posted: 18 Jun, 2022 @ 10:48am
Updated: 9 Aug, 2022 @ 6:51pm

This game needs some work in the balancing department(it got it, plz read edit below).

Imagine restarting a race time and time again because either A: you crashed into a wall like a dingus, going so fast you can't see from the tears in your eyes after just trying to catch up to the other racers that just flew past you going triple your speed or B: the AI uses their infinite boost and impossible to beat skills to never even let you think about getting 3rd place. On top of all this turn down the difficulty to make it slightly easier and you see yourself grinding a racing game that really shouldn't be a grind and a progression system for the vehicles that gives virtually no player agency. I haven't touched the multi-player mode yet but reading other comments doesn't sound too great. I'd wait to buy this game or if you haven't played an anti-grav racer, get the first game. Hoping these issues get fixed cuz at this point its more frustrating, but yet still fun in moments. I do want this game to see its changes, where it goes and hopefully it will be fantastic!

edit: Devs made a wonderful change to the speed challenges and they are way more manageable and fun to do. There was also an overall balancing fix. I changed my review from a thumbs down because the changes were exactly what I and I think many more players were looking for! The game is still grindy and like other go fast racer games the better parts for your ship are behind a wall of try and try and you will eventually(hopefully) succeed. I played some multiplayer as well and going from the level I'm at in the career to multiplayer is like smashing the "Plaid" button, I can f e e l the G's from my seat. Thank you for another awesome Redout experience! looking forward to the rest of the game(there's still lots of options locked behind a coming soon title) ;)
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