No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 47.8 hrs on record (25.0 hrs at review time)
Posted: 25 Oct, 2023 @ 6:58pm

I have a few hundred hours previous to the steam version, the game is lacking adventure mode for now which is my only complaint despite that, this game is a real 10/10 even without adventure mode. Everything that can be proc genned is for example dwarfs have physical differences, memories, moods, likes and dislikes. It's the original colony sim, with legends mode and logs you can see everything involving all of the 1-10000 years of history.

It's worth the price of purchase on steam for the fact that the controls are streamlined alone, I was very much against the fact that they changed everything and introduced mouse controls, but that was silly, it's become perfection enabling more players to find it accessible as well as making it easier on veterans.

Worlds:
Every world has it's own procedurally generated history, and landscape. Viewable with a legends mode before you embark on your adventure. You can choose where to place your fort, making it upto you how hard or easy you want the game to be, despite this you will eventually lose.

Dwarfs:
Dwarfs have their own feelings, memories, history, likes and dislikes, physical traits, and ailments. You can direct dwarfs but you don't have control over them directly. For example, the amount of fingers and toes each dwarf has is taken note of and tracked in this game.

Fortress mode:
The current release only has fortress mode, you chose where to embark after you create a world with it's very own original landscape and history, you take 7 dwarfs who are all randomly generated with their own things going on, as described above, and you point them in a direction on what to do, but you don't directly control them in the end. As you build up your fort you'll meet other races, monster slayers, traders, etc, bringing their own personalities and traits to you. You will get migrants (I recommend capping total migrants at 180, cause after 200 even the best cpu to date will chug) that will arrive adding to the number of dwarfs and people in your fort(monster slayers can reside if you have an inn and tavern; and will not necessarily but can be dwarfs). You will lose, that is part of the fun, you get to start a new world with a new history and new dwarfs on the next run.

The updated from original game:
Tileset, very nice, with workshop you can customize as you please.
Ease of access, the game is extremely easy to get into now in my opinion, with the ease of controls and mouse support you'll be at home after reading the wiki some.
The game feels like it runs better than it did back in the day.

What to look forward to:
Adventure mode:
You can make a new world or enter the one you built and retired your fort in, and run around the world doing quests, making trouble, whatever you so choose, as virtually whatever you choose. For example: Back in the day I played a Spider-man grappler, well as a spider man you walk with two legs, and have six free ones, and i proceeded to grab some civilian in a human village by the jaw and rip out their teeth one by one and throw them at passerbys. You can even visit your fort!

This game even without adventure mode as it is, is the only game I think I could play for the rest of my life. It's a 10/10 even without adventure mode, with adventure mode(coming out in 2024), it can even surpass it. It's absolutely worth the full price cost, it never tires.



Don't forget, STRIKE THE EARTH! and that losing is fun!
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