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Recommended
0.5 hrs last two weeks / 196.9 hrs on record (193.8 hrs at review time)
Posted: 23 Jun @ 12:02am

This game is like watching a star's life cycle in fast forward. You come up with a build, and you watch as it coalesces in front of you. Sometimes it fizzles out, sometimes it ends with a bang, but inevitably it all happens in under an hour. It's great. The game almost encourages those thoughts that go "well, what if i..." that keep you playing it regularly.

I feel like an overlooked part of this game is the way the movement works. I never had qualms with it, but now that I've sunk more time into it I genuinely can't see this game working with any other movement scheme. The simple fact that, at the start of the game, you cannot shoot in one direction and move the other adds another layer to an already deep game. Not only does it make movement an active, if subconscious decision you make, it also makes movement something you can invest into with upgrades, incorporating movement into the build system. Maybe you don't mind slower movement, if it meant you were tankier. Maybe that health penalty is worth making things easier to dodge. Maybe if you killed things faster, an uncontrollable thrust would be okay.

Also, the movement lets you Drift in Novas. It's probably the most optimal thing you can do most of the time, actually.

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