1 person found this review helpful
Not Recommended
0.0 hrs last two weeks / 40.8 hrs on record (39.7 hrs at review time)
Posted: 6 Apr, 2025 @ 1:36am

Early Access Review
Disclaimer, I bought the Liberator of Wraeclast supporter pack for this game. I have every reason to try to like this game, but I just don't.

The direction they have chosen for the game is not what I expect from a Path of Exile title. Loot, regardless of rarity, is so rare that playing with friends is a detriment. This game takes a lot of features from POE1's ruthless mode, a mode which is laughed at by POE1 players.

Here are my particular gripes. The damage range for skills is unbelievably ridiculous and is very unfun in a horde slaying game. For example, a skill can do between 1 and 24 damage. That means that half of all your hits are going to do below 12 damage. The passive tree is very dense and hard to maneuver around. Boss fights are unnecessarily too long. There are very few nodes on the tree that increase life, and thus EHP and max hits. Enemies swarm you, and this game doesn't give you abilities to move faster. Utility flasks have been replaced by a worse system called charms. Charms are bad. The flask well mechanic is a waste of time and useless. (hailing from poe1's ruthless) The gem system (also coming from ruthless) is NOT fun, and is VERY aggravating. It INTENTIONALLY LIMITS PLAYER BUILD CHOICES. It is a BAD system implementation and really REALLY sucks to play with. Support gems, when you can find them, offer choices that range between bad, and intentionally hurting your own ability to do damage. The game's first act is WAY TOO DARK, and enemies are very hard to see. Both of these (too dark, and enemies hard to see) create an annoying situation where the first act in the game, where players need to focus on LEARNING how to play, is not engaging. The developers just released a limited time league, instead of finishing the content that they promised from the start.
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