15 people found this review helpful
2 people found this review funny
Recommended
0.0 hrs last two weeks / 11,076.1 hrs on record (54.0 hrs at review time)
Posted: 2 May, 2015 @ 4:27pm
Updated: 20 Jul, 2022 @ 3:53pm
Product received for free

No i have not only used it for 7 hours (I've now used it for 9,5 thousand hours since the first time I wrote this xD ), I've made at least a hundred games with this (most i just throw away, but i still make them, cause it's freaking fun) but i saw i had a steam key for the professional edition, and it uses workshop as well, so why not right?

Alright, so GameMaker has stuff for the beginner, experienced, and the professional.

Drag & Drop - Simple blocks that allows for creating a variable (Health and ammo, just some simple ones there, but it's used in a millions of other things) Directions, paths, solid checking, saving, loading. all the stuff you need to get started pretty much. and of course the most important one Execute Code.
This is of course where you do all the advanced coding (which in some cases is much easier than the Drag & Drop functions.

For example: Inventories is much easier to make in code even though it is possible in D&D, Rotating an object takes just 3-4 seconds to write out depending on your typing speed of course ;)

Now a lot of people get put of when they ask me what i made my game in and i answer GameMaker, so instead just say GML.. but this is because people hear the name GameMaker and they all think it's something for kids, and it is, it most definitely is, because you can go easy mode here, but mostly very simple games like Tetris and block breaking games.
but it's something very experienced users can also use, I've seen so many amazing things made with this, HD 3D Games, massive world builders, RPG games, it's all possible as long as you can work with the very limited built-in 3d capabilities, or just download some extensions to make it a bit easier on yourself, and earlier i said i scrapped most of my games, and that's because you get tons of ideas when you learn this program, you work on the idea, but all the sudden you get a new idea while working on it, or you get a developer block, or maybe you're learning new things as you go along, either you're learning about how to make inventories, or healthbars, but these things might not fit into the game you're currently working on, and it hits you, that the game you're working on is actually dull and boring, so you get started on a new project once again, and then you learn something new, and all over, but this might actually be a good thing, cause you're learning something new until you have all you need for the game you have always wanted to create, and at some point you have acquired so much knowledge, that you will be ready for the step up to Unreal Engine, C++, C# or something else like Unity, or maybe you decide to make extensions and sell them on the GameMaker:Marketplace.

So 80 dollars for the professional edition might not sound too mad, you might actually end up making your dream game from this software or another, and make a huge profit, who knows, but i believe this is an amazing first place to start, so try it out, i would recommend going to the official YoYo Games website and download the standard edition from there as it does not have any resource limitations compared to this one.

Happy Programming :)
Was this review helpful? Yes No Funny Award
6 Comments
King Tiger 24 Jan, 2021 @ 12:22pm 
No, no I havent :'D
You can check my artwork page on here though, plenty of demos for a game Im still figuring out what to do with xD
Dragonite 24 Jan, 2021 @ 10:54am 
Oh man, you're REALLY taking this seriously, lol. Made anything good?
King Tiger 24 Jan, 2021 @ 9:32am 
When I wrote this I had 7 hours displayed on my end, but I had apparently been using it for 54 hours in one sitting, now it's close to 8000 hours, combined with my already 20-30,000 hours on all gamemaker versions.. This software is worth it, GMS2 included. I prefer 1.4 though.
kkgnk 24 Jul, 2015 @ 9:19am 
yes the comment review was nice , but im only giving you half of the money , cause you never mentioned to buy the whole 800$ master collection for everyone , even very impulsed people !
King Tiger 8 May, 2015 @ 8:04am 
There are actually a lot of people who doesn't like using that name, cause it does sound kinda... well.. easy. :P
Dragonite 8 May, 2015 @ 7:53am 
> Now a lot of people get put of when they ask me what i made my game in and i answer GameMaker, so instead just say GML..

Neat, I thought I was the only one who did this o-o

Of all the things YoYo Games did well, naming their product was not one of them :P Does honestly sound like something you'd get an 8-year-old for christmas that they never end up using, or something.