2 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 0.9 hrs on record
Posted: 10 Apr @ 12:02am
Updated: 10 Apr @ 12:03am

Early Access Review
Trying really hard to be STALKER Anomaly but it falls flat on its face. World feels EMPTY, and not in a good way. Feedback for when you take damage is nonexsistent, same for when you deal damage. I shouldn't have to wonder "Did I hit that guy or did I miss?" on every shot, which sucks because the guns actually feel good to use.

Then there's the jank. Invisible loot containers, getting stuck on thin air, NPC interact prompts just not working. I got stuck on a piece of terrain and before I had the chance to hit the unstuck button in the pause menu I just.... randomly died? That was the final straw for me. Game has some potential but as it is I'd rather just play STALKER. Which sucks because base building is a feature here I'd like to see in STALKER. It's the reason I even bought this game in the first place. But the rest of the game wasn't enticing enough for me to try and stick it out long enough to try.

Wish the devs the best of luck but this game just isn't for me right now. Maybe one day that will change, but with early access titles it's always hard to tell.
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Developer response:
ROGUEAGENT  [developer] Posted: 10 Apr @ 2:03am
Hey there thanks for trying out the game and sorry to hear you had issues. One quick note I don’t really want Fargone to be anomaly it’s just anomaly is one of my favourite games and stalker in general so there is certainly lots of inspiration that comes over from those games. As for the issues I am working on building a new player controller from the ground up to fix many of the terrain issues that should be out fairly soon. As for the invisible containers and non working interaction prompts are you able to shed any light on where these happened so I could ingratiate them? Thanks again for taking the time to try the game and hopefully future patches will provide a smoother experience for you!