4 people found this review helpful
Recommended
0.0 hrs last two weeks / 15.9 hrs on record (5.7 hrs at review time)
Posted: 16 Feb, 2022 @ 7:59pm

It's good. The general gameplay is fun, albeit a bit slow. The UI needs work and the Skill tree while seemingly complex at first, is really just the same upgrades over and over for most towers with a few fun exceptions.

There are some pretty significant balance issues where some towers are just objectively stronger than others, but the cost mechanics do encourage a diverse play style which is nice.

The UI is really bad. I'm not a huge stickler but the HUD elements resizing with zoom is not a good feature. The lack of a speed up turns the later levels and even the early game into a long slog as you wait for the enemies to reach your towers.

It's a great foundation, but the general skill tree needs a pretty big rework to be considered innovative.
The rougelike mechanics are good, but the card selection is so limited that some runs are incredibly strong and others are just doomed right out of the gate.

The achievements are fun and I can't really hate on it too much for a $15 asking price. Personally, I think that's too high for this but it fills a niche in the market that's not too prevalent right now.

6/10 better to play it than to not pick it up at all. Needs a lot of love for me to consider it "Good" and not just "Okay but still kinda fun"
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