20 people found this review helpful
2 people found this review funny
Not Recommended
0.0 hrs last two weeks / 0.6 hrs on record
Posted: 7 Oct, 2021 @ 2:14pm

tl;dr at the end

Not a fun game.

In terms of stimulating the senses, the game hardly does that besides the boss fights, which is the only thing the game contains.

Outside of boss fight rooms, there is nothing else, just a scene, a path, and some background image for you to look at and walk on and you just keep walking until you reach a door that will take you to another boss fight, and, boy, does it take a long time to get you to where you need to go. Taking into account that you will probably die 2-40 times on a new boss you're tackling, you'll be walking sluggishly for most of the time you're playing.

Mechanics summed up:
- You have a bow and a single arrow.
You can fire that bow by holding down the right trigger or other buttons on a controller (3 buttons). You aim with thumbstick. You need to charge your bow for nearly a second or more, otherwise, that arrow isn't making it very far. Gravity on that arrow feels like you're on Jupiter either way.

You can recall your arrow, and it does that very slowly.

- You can dodge with X on PS controller or A on XBOX. No iframes.

-You can move thumbstick/Dpad.

- The bosses are gimmicks. You mostly need one shot to kill them, more depending on their "puzzle". Usually never move than 2 or 3.

That's it. Those are all of what's in the game, essentially, There are no upgrades or level-ups whatsoever. You just keep dying and trying again until you win after God knows how many attempts and you walk (very slowly) to the next boss. There is no HUD because there's nothing to display really.

The game feels more like a proof of concept than an actual game.

tldr; The world is barren. There are like, 3 mechanics. No progression. Bosses have interesting gimmicks but gimmicks shouldn't make up the entire game.
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