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Not Recommended
0.0 hrs last two weeks / 60.0 hrs on record (54.7 hrs at review time)
Posted: 30 Dec, 2024 @ 12:15pm

Addictive and Abusive.

Skills that suggest would exponentially increase, cap off.
A +7% for every stack, would actually require you to have 450 of them or whatever the f*ck to reach 99.98% instead of 14 of them.

Items that are supposed to spawn minions, do not spawn minions, if you have more than 16 drones or something like that for some f*cking reason. They will only spawn in the void, null, or shop because drones can't follow you in there, and even if you don't have ANY drones they will stop spawning in later stages in the game for no valid reason.

The game can softlock in several ways and you will lose runs because the game can't handle whatever shenangians you were up to.
Sometimes it's as simple as spamming e to pick up items will cause the game to break.
Or somehow teleporting to two different locations at the same time will cause the game to break because you can enter multiple portals for some unknown reason.

They don't cap how many drones you can have.
But they cap how many minions you can spawn either as your class's skill such as the engineer only being allowed to spawn 3 sentries or 4 mines.
You can have infinite drones, you can't have infinite anything else.

Projectiles and Shots that home onto targets will home into dead targets long after they have expired.

If you turn invisible, enemies that are locking onto you, will not lock off and will shoot you while you are invisible.

The game will consistently spawn in enemies directly behind you. Enemies that are spawning in are able to charge up a shot before they even full load in, so the moment you hear them spawn you will immediately get hit by a projectile you can't react to.
You have to stand with you back to a wall to avoid it from even being a possibility.

You can start a game and immediately die because the game spawns an elite in front of you which attacks you the moment you leave the pod before you can even dodge or do anything to evade or attack.

It's ridiculous how consistently a run is either sh*t or really good. There is never any middle ground of a mediocre run. Runs last hours. Or minutes.

Oh to be doing a challenge run and pray to ♥♥♥♥♥ sake not to have the stupid f*cking wisps spawn directly behind me and immediately shoot me. Like it's one thing if you can react to the sound, but even when I do they still laser me when I evade it's the worst kind of RNG.

My favorite kind of run ends are ones I can't react to.
Getting sniped by a golem across the map that was attacking a turret and locked onto me at the last second where I can't even see or hear it.
Getting hit by a brass construct through a wall because the projectiles linger and explode even when they miss.
Getting pulled into a black hole by a void jailer the moment the black hole collapses.
It's quite f*cking obnoxious.
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