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Recommended
0.0 hrs last two weeks / 11.5 hrs on record (10.0 hrs at review time)
Posted: 11 May @ 11:00am

Early Access Review
This game is incredibly gorgeous, ambitious, and generally fun to play. While I do really like it, I think it needs more time in the oven.

There's a lot of genuine criticism that stops it from being an easy recommendation. There's quite a few annoying mechanics like equipment durability and a woefully unbalanced random loot system making it very hard to fight equipment that's right for your build, among other annoyances.

Meanwhile, the lead developer keeps melting down online and wants to make sweeping changes to the game's mechanics like removing stat leveling entirely and replacing it with a class-based system. It sounds like the game will spend at least a few more years in Early Access.

The game also has an identity crisis, being torn between having ARPG mechanics like daily/weekly quests that imply the game should be played forever, and a linear story-driven experience that should be one-and-done like Elden Ring. Which is it? I'm not sure anybody knows yet - they're still trying a lot of things.

So yeah, I think this game will be a 10/10 masterpiece some day assuming Moon Studios doesn't implode, but right now you're getting a really polished and fun ~20 hour game that's incomplete and has a lot of mechanics that don't gel well together. The most recent hotfixes are absolutely moving in the right direction, I can't wait to revisit No Rest for the Wicked a year or so in the future.
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