6 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 6.1 hrs on record
Posted: 22 Dec, 2022 @ 8:30am
Updated: 22 Dec, 2022 @ 8:34am

Early Access Review
20 Minutes Till Dawn feels like a game thrown together to meet the hype of vampire survivors clones. It's poorly thought out and is laughably easy, becoming almost impossible to lose in after unlocking a couple of upgrades. The only way you can die is by limiting yourself. The only difficult part of the game is the first 3 minutes before you get the few upgrades you need to win. After that, it's watching everything around you die in one second until the game eventually ends.

There <i>are</i> harder difficulty levels but I'm now on difficulty 9/15 and it doesn't feel any different from 0. Maybe it does get hard at the end. I'm not spending another 5 hours to find out.

Each update seems to make the game more broken and unfocused. The addition of soul hearts elevated the game from "This is really easy, nothing can hit me" to "This is really easy, nothing can hit me and I also have unlimited HP". The dev doesn't seem to know what they're doing. Ice is still busted, summons can win the game for you without shooting a single bullet, enemies and bosses are really boring and derivative, every stage looks and plays the same, it's STILL hard to see what's happening on screen at any given moment...

I would like to say that creating different builds is fun, but it isn't. Every upgrade is some variation of "deal more damage", some comboing with others to deal even more damage. The dev realized that this is just a DPS race and no other stat matters, so they made other stats tie in to dealing more damage. Some summons deal more damage based on max HP. Some upgrades increase your fire rate with move speed. None of it matters. Every upgrade is just "Deal more damage", and every run ends the same way.

The game is cheap but I wouldn't call the 6 hours I've played that fun. The first 20 minutes were, but after my first win it just became very derivative and every run is basically the same.
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