6 people found this review helpful
Recommended
0.0 hrs last two weeks / 3.9 hrs on record (3.3 hrs at review time)
Posted: 4 May, 2020 @ 6:17pm

Solid base for a game, here are a few thoughts.

-Camera needs to be fixed, often it would zoom in really close to my characters
-A mini map
-Possibility to walk using keyboard
-Some loot can be picked with F some not, how about everything can be looted with F?
-When opening chests the loot is dropped on the ground like for an ARPG, I find that annoying
-Gear, yeah a lot of it but more often then not it is not better than what the characters have already on
-Walking range circle for combat
-Line of sight, while a good idea, really needs to be fixed, when you fight a 10 foot tall skeleton having someone in front should not prevent attacks
-Hover over tool tips for the UI
-Some way to heal statuses without having to camp
-Positioning, that is a big no the way it is currently implented. Enemies ALWAYS run around to good positions while I have 3 characters clumped that get decimated by AOE's, the fight should start with everyone locked to their position, no free running actions for the enemies.
-Some disavantage to using camping, right now I am using it after every fight, unless I get lucky and can kill everything without receiving too much damage. Maybe lower the max supplies you can carry or have the possibility for a random encounter/event.
-Potions, you can drink all your potions in 1 turn, maybe make them better and limit to 1 drink per turn or make them really good but requiring 1 action.
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