1 person found this review helpful
Recommended
0.0 hrs last two weeks / 40.2 hrs on record (6.6 hrs at review time)
Posted: 8 Apr, 2024 @ 2:48pm

This is a really cool game! Contrary to criticism I'm seeing, the gunplay and traversal are all very responsive and fluid, and relies pretty hard on good reaction times and figuring out good rotation. I'd say the block area of your bike is unclear at first since it seems to be slightly smaller than your bike, but other than that I'm finding this very enjoyable so far.

There is one caveat in that the speed feels a bit sluggish at times, but I suspect there will be changes to that as I play more and upgrade my weaponry. This is SOMETHING of a metroidvania, after all, so there's bound to be some upgrades.

The art is also positively gorgeous, the apocalyptic setting and desperation of the world reminds me heavily of LISA: the Painful RPG, but drawn by a far more accomplished artist. Characters are all memorable designs, ranging from a one-armed man playing guitar with his foot to the wisened old town chief in his wheelchair of bone and car parts.

There's also an interesting mechanic where eating/cooking meals gives you timed buffs that do small things like increase combat rewards or combo multipliers.

The level design is also fantastic, there's a clear intended flow at all times and some of the platforming challenges it asks are a good challenge. It makes it a point to never ask too much of you, always making it clear where you should be going. If anything, the level design only clashes in how gorgeous it is as you zoom by it. There were several moments where I just wanted to stop mid-combat and appreciate the background I was currently orchestrating a tornado of carnage through, but alas that momentary distraction would be enough to scatter myself to that tumultuous wind.

Play this, it's quite good and if you're an artist you'll see a LOT you can learn from. This is a master class in effective use of art!
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