1 person found this review helpful
Recommended
0.0 hrs last two weeks / 23.0 hrs on record
Posted: 5 Jan, 2024 @ 2:04am

This is a fascinating example of good budgeting in your art. Don't judge this at a glance, this game's atmosphere is excellent and there's a lot to like here.

Although the moment to moment pixel art is very poor/simplified, it actually winds up adding to the themes of the game since that low-quality look makes it feel like a rushed corporate product until the rather excellent cutscene work hits. Naturally, since this is a horror game about the horrible experience of working in an office setting, that's EXTREMELY appropriate.

Gameplaywise, apart from one or two annoyingly easy to miss secret-steps to the special endings, the game delivers good variety. It's not terribly challenging (and in fact, a good Hard Mode option that trims down some of the item pickups and enemy layouts wouldn't go remiss) but this doesn't wind up holding it back much since the real challenge of it comes in managing those secret ending steps.

The writing ain't half bad either, I quite enjoyed some of the less prominent ideas and how understated they are, notably that our main character maaaaay just not be as heroic as he first appears. The monster concepts and uneasy body-horror are also fascinating as they are obvious in inspiration, which I exclusively mean as a compliment. There's something very familiar about horrifically sick employees refusing to stay home just so they can deliberately puke on you.

Ultimately, I favorably compare this to Yahtzee's "Cthzo Mythos" series for those familiar. Similar approaches to its limitations, and equally excellent use of sound design and tension-building.
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