1 person found this review helpful
Recommended
0.0 hrs last two weeks / 3,319.4 hrs on record (3,136.8 hrs at review time)
Posted: 14 Apr @ 11:11pm
Updated: 9 May @ 11:44am

This game is a great fun bag of exploration, acquiring various fantastical equipment and creating highly detailed builds.
You don't need to build anything pretty to progress through the game, but there's definitely A LOT of items and tools that allows for nearly infinite creativity.
The different Difficulty settings during World creation either caters more to Builders (Journey being nearly like Creative Mod, and Normal being easy for someone who's used to the game) or Fighters (Expert/Master), so no need to fear the game being too difficult or easy for your tastes.
Now for the negative part which mind you I haven't seen many people complain about, but still good to mention just in-case.
TL;DR: "Oh neat the game has 4 different Classes depending on how I want to play, let me play CLASS A"
Game: "Oh you want to play CLASS B?, here you go here's the playstyle of CLASS B in CLASS A."
The rest of this review is an epic gamer rant about the game design of classes lacking identity and ridiculously overlapping over each other.
This game has 4 Classes for Combat that comes with their own Weapons/Armours/Accessories, those being Melee, Ranged, Magic and Summon.
Melee has the highest Defence and seems to be meant for high damage at the risk of getting in hairier situations up close, but many "Melee" weapons are actually Ranged (Freely thrown far away) or does nearly half of their damage via Ranged or Magic-like projectiles.
Ranged has the second highest Defence and is consistent with using Ranged weapons like Bows/Guns/Launchers/Blowpipes, and as expected wants to keep good distance away from enemies to perform best. I love this one :)
Magic has the second lowest Defence and seems to be meant to be the wild card Class, with several of its weapons being unique rather than fitting in a set type of Magic weapon, using its weapons cost you Mana meaning you'll need to take break when attacking- something you can ignore if you have a certain accessory that automatically makes you drink Mana potions at the gradual cost of your Magic damage the more you drink them quickly. An amount of the Magic weapons behaves like Ranged weapons, shooting out a projectile from your character which travels in a near straight line forward but I suppose that's inevitable for a basic kind of Magic weapon, though some of them literally just behaves like Guns shooting out a small fast projectile. Overall pretty good, I like this one.
Summon has the lowest Defence and you'd think would be about building an army to kill all enemies around you, say with a Minion that attracts enemies and takes hits for you, one that debuffs the enemies' defence, one with a Damage Overtime effect that'd make it pointless to stack or even have some that does something unique on Summon making you keep re-summoning it for interesting effects. But no, you just spam summon the hardest hitting Minion you have recently gotten and they're invincible and that's it, they last forever too. You can use Summon weapons to make them prioritise a certain Enemy but that's it.
You also have "Sentries" which are a different kind of Summon that you can place around an area to defend yourself which is nice, but again the variance for what they do is low and you'll usually just want to spam the same hardest hitting one and call it a day. In one of the last updates they did a major update to the Summon Class by GIVING IT A MELEE WEAPON, Whips. Now giving a Melee weapon to the Summon Class who has the LOWEST DEFENCE was a bad idea that completely throws out the window the "Sit back and let your gang handle it" identity of the class, so soon after they made a patch that increased their reach as a bandaid to help with the obvious "Going close range with the Lowest Def Class makes people die" problem.
Summoners with Minions or Sentries that stay around and does stuff is in my Top 3 favourite Class Archetypes in fantasy/games, so for me to not enjoy the Summon Class in a game that I love is really just... Like yeah it's impressive but it mostly just sucks big time for me :(
So yeah even with my disappointments with the 4 Classes and how they feel to play, I still love this game and you probably will to!
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