9 people found this review helpful
1 person found this review funny
2
Recommended
0.0 hrs last two weeks / 12.3 hrs on record
Posted: 26 Dec, 2022 @ 10:08am

It would be cheap to sum up this game as a Disco Elysium-like, but I don't think that it does much to separate itself from that label. Citizen Sleeper takes a lot of cues from Disco Elysium, but lacks the je ne sais quoi that fills the world of Disco Elysium.

I honestly like the dice system: I'm a big fan of resource management, and choosing where to put your bad rolls is fun. Having verifiable "safe" choices for it sort of kills that feeling. If I roll a one, it doesn't mean I'm going to have lose somewhere, it just means that I'm going to have to spend it getting exactly 1 or 2 energy from the ramen shop. I like the variety of skills and perks that come with them, but I hate that I have to choose between three prebuilt ones. I like some of the choices, but I hate that every ending boils down roll dice to make someone happy. What if I wanted to be a Yatagan agent? What if I wanted to do a soft coup against Castor?

That is the issue with Citizen Sleeper. I was handed a character who was a blank slate, but then forced into paths that I didn't think made sense. I completed the game, I liked some of the characters, but it just fell short of what it felt like it wanted. Even with the free DLC, it feels like another story tacked onto the setting rather than an expansion of the themes already present.
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