1 person found this review helpful
Recommended
0.0 hrs last two weeks / 1.5 hrs on record
Posted: 10 Jun @ 7:12pm
Product received for free

The aesthetics are nothing less than fantastic, but I would have liked the buttons to be slightly bigger. When interactable objects are small, it makes it difficult to see things that'd be obvious if they were bigger. This is, to me, why games like Portal and The Talos Principle had large interactable objects.

As an example, there's a puzzle that involves a rotating beam with buttons placed along its length. You have to figure out what sequence to press the buttons with to proceed. It took me a few minutes to figure out because--and I'm doing my best to avoid spoilers here--not everything that happened when you pressed a button was immediately obvious. If you imagine this puzzle scaled to a larger size, I don't think any player would struggle to see the critical information and would find the puzzle almost trivial to solve.

There are puzzles that--again, trying VERY hard not to spoil--involve pixel-hunting, but the buttons are so small it's hard to tell that's what you're supposed to do. If the buttons themselves were larger, again, it'd be trivial. I'm not sure this can be changed so late in development, so food for thought for prospective players. The game was otherwise excellent.
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