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5 people found this review funny
3
Not Recommended
0.3 hrs last two weeks / 503.2 hrs on record (135.2 hrs at review time)
Posted: 23 Jul, 2024 @ 2:41am
Updated: 23 Jul, 2024 @ 11:28am

The balance is absent in this game.
Easily the worst balance after Diablo 4, where Barbarians deal 100.000 to millions/billions times more damage than Sorcerers while also being infinitely tankier.

Here on one side you have Bunny who runs ahead of everyone else and annihilates everything within 21m radius sphere (yes, vertically too). And can run endlessly with just 2-4 modules. (And they want people to not AFK lol)
On the other side you have someone like Blair - a close range (0 range on his first skill) mage without any tankiness, mobility or even good damage. And a 2 minute long cooldown on Ultimate that tickles enemies compared to other characters.
Such an "exclusively negatives" design normally would be impossible and would've never existed.

By comparison, one of the other two characters similar to Blair, has range and impact damage on puddles ON TOP of gaining increased DEFense stat. And unlike Blair's, her poison stacks.
Another similar character has range and impact damage on puddles too while having TWO mobility skills on top of that, one of which can cover an entire area in water (which enables the famous 'Valby Run') and gets 50%(!) damage reduction while at it.

Graphics and Performance
The visuals are sort of bland.
Graphics are nothing to write home, looks kinda past gen.
Yet performance without Frame Gen has been supbar. But now it's bad even with Frame Gen.
And stutters are persistent. There were some kind of stutters during technical Beta, and now there are some other stutters every once in a while.
The loading times can be a lot on SSD and with every update it becomes even longer until you manually clear the cache from the folders and in steam.

Gameplay and Story.
Gameplay can be fun, but all of it consists of killing enemies and jumping and using a grappling hook, while doing a few types of additional repetitive actions. While listening to a radio set.
And those radio voices along with walking up to characters and talking to them in person is all there is to story. There are only a few, maybe like 5 cutscenes across entire game (Outriders, by comparison, lots and lots of them).
Every location is just a decoration.
I don't know if it's the story itself (sometimes it seems they put some thought behind the whole setup) or just its presentation (most of which happens as a radio speech while you fight enemies in a noisy environment), the story comes off as rather bad and superficial.
All in all, both the gameplay and story feel superficial.

Oh right, Colossi bosses.
They are annoying - some less, some more - and the story progession is locked behind them.
Their invulnerability and timers are just unfun.

The characters
NPCs are forgettable, except for maybe Jeremy, and module master Silion along with vendor Deslin. First is a poorly written annoying ♥♥♥♥♥♥♥. The other two you gonna be seeing a lot. One will sound annoyed and annoy you in return as well. The other is lisping and neurotic and can't stay straight for a second. All while maintaining an arrogant smug face.
Playable characters.
It's nice to see good looking characters among both NPCs and playable characters, but it's sad that a lots of their focus and stakes went on selling sexy stuff (at some point of playing Bunny, I even had a stray thought the real reason why Bunny goes down a lot (until lategame) isn't a (failed) attempt to balance her OPness, but was made so the play looked at her downed ass all the time).

The hub
It's just all white high-tech style structures. Nothing to look at. And by default you spawn away from all the important services (vendor, module master, workbench, test field, research) and can't change that. You can teleport to the closer one manually, but you'll always spawn at the distant one when logging, after a colossus fight or any other mission that throws you back to the hub.
The only relatively nice stuff about the hub is that is day/night cycles.

QOL
There is no place where you could see any of the loading screen tips.
There is no dedicated button to a 'where to get stuff' menu.
Missions menu inside the 'where to get stuff' menu isn't well done. Once you click an option it shows a map, but once you close it to check the next place, it throws you back on the main page of the menu.
The module search option doesn't have tags and is case sensitive. But even when you write the word as it's written on the mod's description, it doesn't always show it.

Red Modules
They don't provide enough information. And even have hidden unnoted negatives. I've working towards getting strong enough to get to one of the last hard mode colossi bosses in order to obtain a red module for Blair (said module drops only there). I thought it would partially restore Blair to what he always should've been in base because its description said it makes his flame zones ranged, but turns out it has hidden disadvantages where it shortens your already small radius and reduces the number of flame zone charges to 2.
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