4 people found this review helpful
Recommended
0.0 hrs last two weeks / 92.8 hrs on record (57.6 hrs at review time)
Posted: 16 Sep, 2016 @ 1:23pm
Updated: 22 Nov, 2017 @ 12:16pm

This is coming from a person who has played it for the first time ever in 2016, never owning the original on the Xbox 360.

I must say, the day I heard this is coming to PC I was exhilarated. Having played all the other available titles on PC (2, OTR, 3) I believe this one is the best in the series.

For starters, the first entry in the franchise was developed by the core japanese team of Capcom. Japanese humor and quirks are noticable here and there, and some cutscenes feel that way. It's not bad nor obnoxious though. It's what made this game fun and memorable back in 2006. It has its own charm. It feels and plays very differently from the ones made by Capcom Vancouver (2 and onwards).

I think I'll pass on reviewing all aspects of the game as much more professional reviews are available from when the game was released, instead I will focus on the port quality.

My experience with the port was flawless. I have used only keyboard and mouse controls which I found to be easy to use and comfortable, but skill moves might be tricky to initiate at first. The camera movement needs some time to get used to, as it feels like you're dragging it around. That "effect" can only be disabled for aiming, sadly. There seems to be no negative mouse acceleration either, which plagued other entries in the series on PC, but even on max sensitivity the camera might turn a bit too slow for someone.
Eventually one can get used to it, and doing swift movements becomes second nature.
I haven't stumbled upon any gamebreaking bugs either, which really made me happy.
Game supports 4k resolution, MSAA up to x8, uncapped frame rate, a motion blur toggle, and fully rebindable controls, so most needs will be satisfied.


Now the bad things, because this game is not THAT perfect.

There is a feature called "hitstop", which freezes the game intentionally on one frame when hitting zombies with blunt weapons. It was supposed to enhance the impact of blunt weapons, but for many it can be jarring, especially running at a significantly higher framerate than it was designed for. The effect itself amplifies the more you hit in one swing, making it appear like your game completely freezes for a second if you charge into a group with a bench. Luckily mods will be available soon so it's likely it can be modded out.

Even though I haven't experienced any bugs doesn't mean they don't exist. There are multiple reports of the game not launching at all due to lack of a specific Windows update, no audio issues which are apparently fixed by updating Internet Explorer, or higher framerates resulting in more damage taken, even allowing the player to be one shotted. The team is aware of those issues and as far as I know, they're working on fixing them. Apparently those are mostly occuring on Windows 7.
I was lucky enough to not suffer from those issues.

There's also the problem of the game's infamous really stupid survivor AI. It's so annoyingly dumb that it can make you want to throw your computer out of the window. Just be aware that escorting survivors back to safety will raise your blood pressure.


In summary, I dare say this is a high quality port, probably the best Dead Rising PC port that exists in this franchise. I want to thank Capcom for going forward with decision to allow Dead Rising 1 to reach current generation consoles and Q-LOC for doing excellent work on the port. I believe the original experience from 2006 is available here, right now. For 20 bucks you can too cover wars, you know.
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