2 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 62.2 hrs on record (58.7 hrs at review time)
Posted: 23 Jan, 2016 @ 6:49pm
Updated: 29 Jan, 2016 @ 6:04pm

It feels like the people making the design decisions never actually had their hands on a controller - like the game is optimized for sitting back and watching someone else play. It's full of cutscenes, menus that are really slow and horrible to use (but pretty!), lots of wall-humping animations that your character will do if you miss the "jump over the chest-height wall" prompt, camera effects that look nice but will start to make you nauseous after a few hours.

There's a really interesting story under there, and the broad structure of the game seems like it would be really great, but the ♥♥♥♥♥♥ controls and the need to constantly use those awful, awful menus really detracts from the experience. You will ragequit this game a lot.

UPDATE: After 30 hours, I'm actually enjoying this. It took 5 hours for me to get used to the controls, and the fan-made FOV fixer greatly reduces the motion sickness (get the FOV fix before you start playing!). The controls are still insultingly bad though. I mean, did they even playtest this? Every contextual action requires you to wait a second for the button prompt to appear before you can do the action. You can't do anything through muscle memory, you've gotta wait for those prompts or else you'll probably do the wrong action. It's really bad and completely unnecessary.
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